Files
Arcade/control/GameStateManager.java
T
2015-07-06 16:55:15 +02:00

102 lines
2.4 KiB
Java

package control;
import java.awt.Color;
import java.util.ArrayList;
import java.util.List;
import model.SongHandler;
import model.gameState.EndState;
import model.gameState.GameState;
import model.gameState.HelpState;
import model.gameState.MenuState;
import model.gameState.PlayState;
import model.gameState.PreGameState;
import model.gameState.TitleState;
import control.button.Button;
import control.button.ButtonEvent;
import control.button.ButtonHandler;
import control.joystick.JoystickEvent;
import control.joystick.JoystickHandler;
import data.io.SQLConnector;
public class GameStateManager {
private List<GameState> gamestates;
public GameState currentState;
private int index = 0;
public int fps;
private float timeOfNoAction = 0,maxTimeToHaveNoAction = 45000;
public enum State {
TITLE_STATE,
MENU_STATE,
HELP_STATE,
PLAY_STATE,
END_STATE,
PRE_GAME_STATE
}
public GameStateManager(SongHandler sh, SQLConnector sql){
gamestates = new ArrayList<GameState>();
gamestates.add(new TitleState(this, sh, sql));
gamestates.add(new MenuState(this, sh, sql));
gamestates.add(new HelpState(this, sh, sql));
gamestates.add(new PlayState(this, sh, sql));
gamestates.add(new EndState(this, sh, sql));
gamestates.add(new PreGameState(this,sh, sql));
setState(State.TITLE_STATE);
}
public void setState(State st) {
if (st.ordinal() > 0 && !(currentState instanceof TitleState))
currentState.stopAudio();
currentState = gamestates.get(st.ordinal());
init();
}
public void next() {
index++;
index %= gamestates.size();
currentState = gamestates.get(index);
init();
}
public void update(float factor){
timeOfNoAction += factor;
if(timeOfNoAction > maxTimeToHaveNoAction){
setState(State.TITLE_STATE);
timeOfNoAction = 0;
}
currentState.update(factor);
fps = (int) (60/(factor/10));
}
public void init()
{
JoystickHandler.REPEAT = false;
for (int i = 1; i < ButtonHandler.getButtons().size(); i++) {
Button b = ButtonHandler.getButton(i);
b.setColor(Color.BLACK);
}
currentState.init();
}
public void buttonPressed(ButtonEvent e) {
timeOfNoAction = 0;
currentState.buttonPressed(e);
}
public void buttonReleased(ButtonEvent e) {
timeOfNoAction = 0;
currentState.buttonReleased(e);
}
public void onJoystickMoved(JoystickEvent e) {
timeOfNoAction = 0;
currentState.onJoystickMoved(e);
}
}