Files
Arcade/view/GameView.java
T
2015-06-15 19:29:55 +02:00

44 lines
973 B
Java

package view;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.RenderingHints;
import java.awt.Toolkit;
import javax.swing.JPanel;
import control.GameStateManager;
public class GameView extends JPanel {
/**
*
*/
private static final long serialVersionUID = 1939480784205689618L;
GameStateManager gsm;
// Font fpsfont = new Font("OCR A Extended", Font.BOLD, 60);
public GameView(GameStateManager gsm) {
this.gsm = gsm;
this.setPreferredSize(new Dimension(1280, 1024));
}
@Override
public void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2d = (Graphics2D) g;
RenderingHints rh = new RenderingHints(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
g2d.setRenderingHints(rh);
gsm.currentState.draw(g2d);
//g2d.setColor(Color.RED);
//g2d.setFont(fpsfont);
//g2d.drawString(gsm.fps + "fps", 1000, 40);
Toolkit.getDefaultToolkit().sync();
}
}