165 lines
3.3 KiB
Java
165 lines
3.3 KiB
Java
package model.drawObjects;
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import java.awt.Color;
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import java.awt.Graphics2D;
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import java.awt.geom.Line2D;
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import model.objects.Path;
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public class Enemy extends DrawObject {
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public static final double distanceToOctagon = 1000,secondsToEnd = 5.0;
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private int length;
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private double lengthOf1Side,distanceFromStart;//lengthOf1Side wordt alleen gebruikt als de lijn een schuine lijn is.
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public Line2D enemy;
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private Color c;
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private Path path;
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public Enemy(int pathID,int lengthOfEnemy,Color c,Path path){
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super();
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this.length = lengthOfEnemy;
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lengthOf1Side = Math.sqrt(Math.pow(lengthOfEnemy,2)/2);
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this.c = c;
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this.index = pathID;
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this.path = path;
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double beginX, beginY,endX = 0,endY = 0;
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beginX = path.getX1();
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beginY = path.getY1();
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//the 8 richtingen van de octagon
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switch(index){
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case 0:
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endY -= this.length;
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break;
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case 1:
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endY -= lengthOf1Side;
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endX += lengthOf1Side;
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break;
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case 2:
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endX -= this.length;
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break;
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case 3:
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endY += lengthOf1Side;
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endX += lengthOf1Side;
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break;
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case 4:
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endY += this.length;
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break;
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case 5:
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endY += lengthOf1Side;
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endX -= lengthOf1Side;
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break;
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case 6:
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endX -= this.length;
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break;
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case 7:
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endY -= lengthOf1Side;
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endX -= lengthOf1Side;
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break;
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}
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endX += beginX;
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endY += beginY;
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enemy = new Line2D.Double(beginX, beginY, endX, endY);
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}
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@Override
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public void draw(Graphics2D g2) {
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g2.setPaint(c);
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g2.draw(enemy);
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}
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public void draw(Graphics2D g2, boolean b) {
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g2.setPaint(c.darker().darker());
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g2.draw(enemy);
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}
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@Override
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public void update(float factor) {
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distanceFromStart += (distanceToOctagon/(secondsToEnd*1000))*factor;
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double x1,x2,y1,y2;
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x1 = enemy.getX1();
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x2 = enemy.getX2();
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y1 = enemy.getY1();
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y2 = enemy.getY2();
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double angleX,angleY;
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angleX = Math.cos(Math.toRadians(45))*distanceFromStart;
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angleY = Math.sin(Math.toRadians(45))*distanceFromStart;
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switch(index){
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case 0:
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y1 = path.getY1() + distanceFromStart;
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y2 = y1 - length;
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break;
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case 1:
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x1 = path.getX1() - angleX;
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x2 = x1 + lengthOf1Side;
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y1 = path.getY1() + angleY;
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y2 = y1 - lengthOf1Side;
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break;
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case 2:
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x1 = path.getX1()-distanceFromStart;
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x2 = x1 + length;
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break;
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case 3:
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x1 = path.getX1() - angleX;
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x2 = x1 + lengthOf1Side;
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y1 = path.getY1() - angleY;
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y2 = y1 + lengthOf1Side;
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break;
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case 4:
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y1 = path.getY1() - distanceFromStart;
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y2 = y1 + length;
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break;
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case 5:
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x1 = path.getX1() + angleX;
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x2 = x1 - lengthOf1Side;
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y1 = path.getY1() - angleY;
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y2 = y1 + lengthOf1Side;
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break;
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case 6:
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x1 = path.getX1() + distanceFromStart;
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x2 = x1 - length;
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break;
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case 7:
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x1 = path.getX1() + angleX;
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x2 = x1 - lengthOf1Side;
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y1 = path.getY1() + angleY;
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y2 = y1 - lengthOf1Side;
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break;
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}
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enemy.setLine(x1, y1, x2, y2);
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}
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public Color getColor() {
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return c;
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}
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public void setColor(Color c) {
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this.c = c;
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}
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public Line2D getEnemy() {
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return enemy;
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}
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public void setBullet(Line2D bullet) {
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this.enemy = bullet;
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}
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public double getDistanceFromStart() {
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return distanceFromStart;
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}
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}
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