Files
Arcade/model/gameState/PlayState.java
T
2015-07-06 15:25:09 +02:00

299 lines
7.3 KiB
Java

package model.gameState;
import java.awt.BasicStroke;
import java.awt.Color;
import java.awt.Graphics2D;
import java.awt.Stroke;
import java.awt.geom.Ellipse2D;
import java.awt.geom.Point2D;
import java.awt.geom.Rectangle2D;
import java.util.Iterator;
import main.Window;
import model.SongHandler;
import model.drawObjects.Enemy;
import model.drawObjects.Player;
import model.drawObjects.PointAnimation;
import model.objects.InfoPanel;
import model.objects.Path;
import model.objects.PlayArea;
import audio.ButtonInstance;
import audio.ObjectInstance;
import control.GameStateManager;
import control.GameStateManager.State;
import control.button.Button;
import control.button.ButtonEvent;
import control.button.ButtonHandler;
import control.joystick.JoystickEvent;
import data.io.SQLConnector;
public class PlayState extends GameState {
public static final Rectangle2D borderRect = new Rectangle2D.Double(256, 0, 1024, 1024);
private PlayArea area;
private InfoPanel infoPanel;
private Player player;
private Stroke stroke;
private Stroke borderStroke;
public static int sizeOfEnemy = 40;
public static int currentScore = 0;
public static int comboScore = 0;
public static double lifePoints = 100;
private int enemies_hit = 0;
private int enemies_missed = 0;
private int buttons_pressed = 0;
private int joystick_moved = 0;
private boolean init = false;
private long oldProgress = 0;
public PlayState(GameStateManager gsm, SongHandler sh, SQLConnector sql) {
super(gsm, sh, sql);
infoPanel = new InfoPanel(0, 0, sh);
area = new PlayArea(256, 1024, 1024, 125);
player = new Player(1280 - 1024 + 1024 / 2, 1024 / 2);
stroke = new BasicStroke(sizeOfEnemy, BasicStroke.CAP_ROUND, BasicStroke.JOIN_ROUND);
borderStroke = new BasicStroke(sizeOfEnemy+2, BasicStroke.CAP_ROUND, BasicStroke.JOIN_ROUND);
}
@Override
public void init() {
init = true;
lifePoints = 100;
currentScore = 0;
comboScore = 0;
oldProgress = 0;
enemies_hit = 0;
enemies_missed = 0;
buttons_pressed = 0;
joystick_moved = 0;
for(Path p : area.paths)
{
p.getEnemysInPath().clear();
}
for (int i = 1; i < ButtonHandler.getButtons().size(); i++) {
Button b = ButtonHandler.getButton(i);
b.setColor(Color.BLACK);
}
ButtonHandler.getButton(1).setColor(sh.getCurrentSongInstance().getButtons().get(0).getColor());
sh.play();
init = false;
}
@Override
public void update(float factor) {
if(init)
return;
long progress = (long) ((sh.getProgress() / 1000) + (Enemy.secondsToEnd * 1000));
for (ButtonInstance bu : sh.getCurrentSongInstance().getButtonsBetween(oldProgress, progress)) {
Button b = ButtonHandler.getButton(bu.getButtonID());
b.setColor(bu.getColor());
}
for (ObjectInstance ob : sh.getCurrentSongInstance().getObjectsBetween(oldProgress, progress)) {
Path p = area.paths.get(ob.getDirection());
p.addEnemy(ob.getColor(), ob.getDirection(), (int) ob.getLength());
}
if(progress > sh.getCurrentSongInstance().getEndTime() + Enemy.secondsToEnd*1000*2)
endGame();
oldProgress = progress;
Enemy closedEnemy = null;
player.update(factor);
for (Path path : area.paths) {
Iterator<Enemy> enemyIterator = path.getEnemysInPath().iterator();
while (enemyIterator.hasNext()) {
Enemy e = enemyIterator.next();
if (e.getDistanceFromStart() > Enemy.distanceToOctagon + (sizeOfEnemy * 1.5)) {
enemyIterator.remove();
lifePoints -= 5;
comboScore /= 2;
enemies_missed++;
}
if(closedEnemy == null){
closedEnemy = e;
}
if((Enemy.distanceToOctagon-closedEnemy.getDistanceFromStart()) > (Enemy.distanceToOctagon-e.getDistanceFromStart())){
closedEnemy = e;
}
e.update(factor);
}
}
lifePoints -= 0.002 * factor;
infoPanel.updateIPanel();
if(lifePoints <= 0)
{
endGame();
}
if(comboScore >= 100)
{
comboScore = 0;
currentScore += 500;
}
area.count();
if(closedEnemy == null){
area.pathPainted(-1, null);
}else{
area.pathPainted(closedEnemy.getIndex(), closedEnemy.getColor());
}
}
private void endGame() {
if(sh.getProgress()/1000 < 5000)
{
sql.addPlaydata(sh.getCurrentSong(), sh.getCurrentSongInstance(), sh.getProgress()/1000, enemies_missed, enemies_hit, buttons_pressed, joystick_moved);
sh.getCurrentSongInstance().played();
}
if(currentScore == 0)
gsm.setState(State.MENU_STATE);
else
gsm.setState(State.GAMEOVER_STATE);
}
@Override
public void draw(Graphics2D g2) {
try {
infoPanel.draw(g2);
g2.setClip(borderRect);
area.draw(g2);
for (Path p : area.paths) {
if (p.getEnemysInPath() != null) {
for (Enemy enemy : p.getEnemysInPath()) {
g2.setStroke(borderStroke);
enemy.draw(g2, true);
g2.setStroke(stroke);
enemy.draw(g2);
}
}
}
if (player != null)
player.draw(g2);
} catch (Exception e) {
}
if(!Window.ON_RASP){
int width,height;
width = g2.getFontMetrics().stringWidth("");
height = g2.getFontMetrics().getHeight();
for (int i = 1; i < ButtonHandler.getButtons().size(); i++) {
Ellipse2D oval = new Ellipse2D.Double(880+(50*i), 0, 50, 50);
g2.setColor(ButtonHandler.getButton(i).getColor());
g2.fill(oval);
g2.setColor(Color.BLACK);
width = g2.getFontMetrics().stringWidth(""+i);
g2.drawString(""+i, (int)oval.getCenterX()-width/2,(int)oval.getMaxY()+height);
}
}
}
@Override
public void buttonPressed(ButtonEvent e) {
boolean notHit = true;
Iterator<Enemy> enemysInPath = area.paths.get(player.getIndex()).getEnemysInPath().iterator();
while (enemysInPath.hasNext()) {
Enemy enemy = enemysInPath.next();
if (enemy.getDistanceFromStart() > Enemy.distanceToOctagon || enemy.getDistanceFromStart() > Enemy.distanceToOctagon + sizeOfEnemy) {
if (e.getButton().getColor().equals(enemy.getColor())) {
PointAnimation.LastPointIncrement = (int)(enemy.getDistanceFromStart() - Enemy.distanceToOctagon);
currentScore += PointAnimation.LastPointIncrement;
comboScore += 5;
lifePoints = Math.min(lifePoints+10, 100);
area.setHitAreaColor(enemy.getColor());
area.enemyDied((Point2D.Double) enemy.getEnemy().getP1());
area.hit();
enemies_hit++;
infoPanel.throwACoin(); // Coin Animatie starten bij hit
enemysInPath.remove();
notHit = false;
break;
}
}
}
player.setBeat();
if(notHit)
{
if(area.paths.get(player.getIndex()).getEnemysInPath().size() > 0)
{
lifePoints -= 1.5;
}
}
if(e.getButton().getButtonID() == 0)
{
endGame();
}
else
buttons_pressed++;
}
@Override
public void buttonReleased(ButtonEvent e) {
}
@Override
public void onJoystickMoved(JoystickEvent e) {
switch (e.getJoystick().getPos()) {
case CENTER:
break;
case DOWN:
player.setIndex(4);
break;
case DOWN_LEFT:
player.setIndex(5);
break;
case DOWN_RIGHT:
player.setIndex(3);
break;
case LEFT:
player.setIndex(6);
break;
case RIGHT:
player.setIndex(2);
break;
case UP:
player.setIndex(0);
break;
case UP_LEFT:
player.setIndex(7);
break;
case UP_RIGHT:
player.setIndex(1);
break;
default:
break;
}
joystick_moved++;
}
public void addEnemy(int pathID, Color color) {
Path path = area.paths.get(pathID);
Enemy e = new Enemy(pathID, 1, color, path);
path.getEnemysInPath().addLast(e);
}
}