Files
Arcade/model/gameState/MenuState.java
T
2015-05-28 09:30:17 +02:00

54 lines
844 B
Java

package model.gameState;
import java.awt.Graphics2D;
import control.GameStateManager;
import control.button.ButtonEvent;
import control.joystick.JoystickEvent;
public class MenuState extends GameState {
public MenuState(GameStateManager gsm) {
super(gsm);
}
@Override
public void init() {
// TODO Auto-generated method stub
}
@Override
public void update() {
// TODO Auto-generated method stub
}
@Override
public void draw(Graphics2D g2) {
g2.drawString("Press 0 to start the game", 1280/2, 1024/2);
}
@Override
public void buttonPressed(ButtonEvent e) {
switch(e.getButton().getButtonID()){
case 0:
gsm.next();
break;
}
}
@Override
public void buttonReleased(ButtonEvent e) {
}
@Override
public void onJoystickMoved(JoystickEvent e) {
// TODO Auto-generated method stub
}
}