Random bOOOOOOMEN
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+12
-22
@@ -25,7 +25,7 @@ GLuint blocksTexture;
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const int worldWidth = 64;
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const int worldDepth = 64;
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const int worldHeight = 8;
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const int worldHeight = 24;
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const int blockSize = 2;
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struct Camera
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@@ -78,12 +78,11 @@ void generateWorld() {
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world[x][z][y] = Block{ 2, 2 };
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else if (y == (heightInt + worldHeight / 4))
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{
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world[x][z][y] = Block{ 0, 3 };
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int d = std::rand() % 100;
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if (d > 98)
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generateTree(x, y, z);
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generateTree(x, z, y+1);
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else if (d > 93)
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world[x][z][y + 1] = Block{ -1, 39 };
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}
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@@ -167,33 +166,24 @@ void drawCube(int texture)
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drawCube(texture, texture);
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}
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void generateTree(int xlocation, int ylocation, int zlocation)
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void generateTree(int xlocation, int zlocation, int ylocation)
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{
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int size = std::rand() % 5 + 5; //Size from 5 to 10;
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return;
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int size = std::rand() % 3 + 3; //Size from 3 to 6;
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for (int z = zlocation; z <= zlocation+height; z += blockSize)
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for (int y = ylocation; y <= ylocation+size; y ++)
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{
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glPushMatrix();
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world[xlocation][z][ylocation] = Block{ 21, 20 };
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//glTranslatef((float)xlocation, (float)z, (float)ylocation);
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drawCube(21, 20);
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glPopMatrix();
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if (y >= 0 && y < worldHeight)
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world[xlocation][zlocation][y] = Block{ 21, 20 };
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}
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for (int x = xlocation-(height/2); x <= xlocation+ (height / 2); x += blockSize)
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for (int x = xlocation-(size /2); x <= xlocation+ (size / 2); x ++)
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{
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for (int y = ylocation- (height / 2); y <= ylocation+ (height / 2); y += blockSize)
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for (int z = zlocation- (size / 2); z <= zlocation+ (size / 2); z ++)
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{
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for (int z = zlocation + height -(height/3); z <= zlocation + height+(height / 3); z += blockSize)
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for (int y = ylocation + size -(size /3); y <= ylocation + size +(size / 3); y ++)
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{
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glPushMatrix();
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world[x][z][y] = Block{ 0, 53 };
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//glTranslatef((float)x, (float)z, (float)y);
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//drawCube(53);
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glPopMatrix();
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if(x >= 0 && x < worldWidth && z >= 0 && z < worldDepth && y >= 0 && y < worldHeight)
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world[x][z][y] = Block{ 0, 53 };
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}
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}
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}
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