Added 3 new cubes and color changing

This commit is contained in:
2016-04-21 13:19:50 +02:00
parent 302b795e89
commit a04d26f2c5
+45 -17
View File
@@ -5,10 +5,11 @@ using namespace std;
/* Prototypes */
void obj_flag(void);
void obj_cube(void);
void obj_cube(float clr);
void obj_cube2(void);
float rotation = 0;
float color = 0;
int width = 800;
int height = 600;
@@ -23,14 +24,35 @@ void display()
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
gluLookAt(0, 0, -3,
gluLookAt(0, 5, -5,
0, 0, 0,
0, 1, 0);
//Cube 1
glRotatef(rotation, 0, 1, 0);
glRotatef(rotation/2, 0, 0, 1);
obj_cube(1.0f);
glRotatef(rotation, 0, -1, 0);
obj_cube();
//Cube 2
glTranslatef(3.0f, 0, 0);
glRotatef(rotation / 2, 0, 0, 1);
obj_cube(1.0f);
glRotatef(rotation / 2, 0, 0, -1);
glTranslatef(-3.0, 0, 0);
//Cube 3
glTranslatef(-3.0f, 0, 0);
glRotatef(rotation / 2, 1, 0, 0);
obj_cube(1.0f);
glRotatef(rotation / 2, -1, 0, 0);
glTranslatef(3.0f, 0, 0);
//Cube 4
glTranslatef(0, 0, 3.0f);
glRotatef(rotation / 2, 1, 1, 0);
obj_cube(color);
glRotatef(rotation / 2, -1, -1, 0);
glTranslatef(0, 0, -3.0f);
glutSwapBuffers();
}
@@ -47,6 +69,11 @@ void keyboard(unsigned char key, int x, int y)
exit(0);
}
void mousemoved(int x, int y)
{
color = (x / 100);
}
void resize(int w, int h)
{
width = w;
@@ -65,6 +92,7 @@ int main(int argc, char *argv[])
glutDisplayFunc(display);
glutIdleFunc(idle);
glutKeyboardFunc(keyboard);
glutMotionFunc(mousemoved);
glutReshapeFunc(resize);
glutMainLoop();
@@ -160,64 +188,64 @@ void obj_cube2()
glEnd();
}
void obj_cube()
void obj_cube(float clr)
{
//Side 1 : Green
glBegin(GL_QUADS);
glColor3f(0.0f, 1.0f, 0.0f);
glColor3f(0.0f, 1.0f / clr, 0.0f);
glVertex3f(-1, -1, -1);
glVertex3f(-1, 1, -1);
glColor3f(0.5f, 1.0f, 0.5f);
glColor3f(0.5f, 1.0f / clr, 0.5f);
glVertex3f(1, 1, -1);
glVertex3f(1, -1, -1);
glEnd();
//Side 2 : Red
glBegin(GL_QUADS);
glColor3f(1.0f, 0.0f, 0.0f);
glColor3f(1.0f / clr, 0.0f, 0.0f);
glVertex3f(-1, -1, 1);
glVertex3f(-1, 1, 1);
glColor3f(1.0f, 0.5f, 0.5f);
glColor3f(1.0f / clr, 0.5f, 0.5f);
glVertex3f(1, 1, 1);
glVertex3f(1, -1, 1);
glEnd();
//Side 3 : Blue
glBegin(GL_QUADS);
glColor3f(0.0f, 0.0f, 1.0f);
glColor3f(0.0f, 0.0f, 1.0f / clr);
glVertex3f(-1, -1, -1);
glVertex3f(-1, -1, 1);
glColor3f(0.5f, 0.5f, 1.0f);
glColor3f(0.5f, 0.5f, 1.0f / clr);
glVertex3f(-1, 1, 1);
glVertex3f(-1, 1, -1);
glEnd();
//Side 4 : Yellow
glBegin(GL_QUADS);
glColor3f(1.0f, 1.0f, 0.0f);
glColor3f(1.0f / clr, 1.0f / clr, 0.0f);
glVertex3f(1, -1, -1);
glVertex3f(1, -1, 1);
glColor3f(1.0f, 1.0f, 0.5f);
glColor3f(1.0f / clr, 1.0f / clr, 0.5f);
glVertex3f(1, 1, 1);
glVertex3f(1, 1, -1);
glEnd();
//Side 5 : Purple
glBegin(GL_QUADS);
glColor3f(1.0f, 0.0f, 1.0f);
glColor3f(1.0f / clr, 0.0f, 1.0f / clr);
glVertex3f(-1, -1, -1);
glVertex3f(-1, -1, 1);
glColor3f(1.0f, 0.5f, 1.0f);
glColor3f(1.0f / clr, 0.5f, 1.0f / clr);
glVertex3f(1, -1, 1);
glVertex3f(1, -1, -1);
glEnd();
//Side 6 : Light blue
glBegin(GL_QUADS);
glColor3f(0.0f, 1.0f, 1.0f);
glColor3f(0.0f, 1.0f / clr, 1.0f / clr);
glVertex3f(-1, 1, -1);
glVertex3f(-1, 1, 1);
glColor3f(0.5f, 1.0f, 1.0f);
glColor3f(0.5f, 1.0f / clr, 1.0f / clr);
glVertex3f(1, 1, 1);
glVertex3f(1, 1, -1);
glEnd();