diff --git a/CGR3D-KM.sln b/CGR3D-KM.sln
new file mode 100644
index 0000000..4c90779
--- /dev/null
+++ b/CGR3D-KM.sln
@@ -0,0 +1,46 @@
+
+Microsoft Visual Studio Solution File, Format Version 12.00
+# Visual Studio 14
+VisualStudioVersion = 14.0.24720.0
+MinimumVisualStudioVersion = 10.0.40219.1
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "OpenGL1", "OpenGL1\OpenGL1.vcxproj", "{D5EB815D-142C-4A10-B69D-A4B326B079FC}"
+EndProject
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Rasterizer", "Rasterizer\Rasterizer.csproj", "{ED0523E4-4D43-4F82-AA49-E878B53A0631}"
+EndProject
+Global
+ GlobalSection(SolutionConfigurationPlatforms) = preSolution
+ Debug|Any CPU = Debug|Any CPU
+ Debug|x64 = Debug|x64
+ Debug|x86 = Debug|x86
+ Release|Any CPU = Release|Any CPU
+ Release|x64 = Release|x64
+ Release|x86 = Release|x86
+ EndGlobalSection
+ GlobalSection(ProjectConfigurationPlatforms) = postSolution
+ {D5EB815D-142C-4A10-B69D-A4B326B079FC}.Debug|Any CPU.ActiveCfg = Debug|Win32
+ {D5EB815D-142C-4A10-B69D-A4B326B079FC}.Debug|x64.ActiveCfg = Debug|x64
+ {D5EB815D-142C-4A10-B69D-A4B326B079FC}.Debug|x64.Build.0 = Debug|x64
+ {D5EB815D-142C-4A10-B69D-A4B326B079FC}.Debug|x86.ActiveCfg = Debug|Win32
+ {D5EB815D-142C-4A10-B69D-A4B326B079FC}.Debug|x86.Build.0 = Debug|Win32
+ {D5EB815D-142C-4A10-B69D-A4B326B079FC}.Release|Any CPU.ActiveCfg = Release|Win32
+ {D5EB815D-142C-4A10-B69D-A4B326B079FC}.Release|x64.ActiveCfg = Release|x64
+ {D5EB815D-142C-4A10-B69D-A4B326B079FC}.Release|x64.Build.0 = Release|x64
+ {D5EB815D-142C-4A10-B69D-A4B326B079FC}.Release|x86.ActiveCfg = Release|Win32
+ {D5EB815D-142C-4A10-B69D-A4B326B079FC}.Release|x86.Build.0 = Release|Win32
+ {ED0523E4-4D43-4F82-AA49-E878B53A0631}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+ {ED0523E4-4D43-4F82-AA49-E878B53A0631}.Debug|Any CPU.Build.0 = Debug|Any CPU
+ {ED0523E4-4D43-4F82-AA49-E878B53A0631}.Debug|x64.ActiveCfg = Debug|Any CPU
+ {ED0523E4-4D43-4F82-AA49-E878B53A0631}.Debug|x64.Build.0 = Debug|Any CPU
+ {ED0523E4-4D43-4F82-AA49-E878B53A0631}.Debug|x86.ActiveCfg = Debug|Any CPU
+ {ED0523E4-4D43-4F82-AA49-E878B53A0631}.Debug|x86.Build.0 = Debug|Any CPU
+ {ED0523E4-4D43-4F82-AA49-E878B53A0631}.Release|Any CPU.ActiveCfg = Release|Any CPU
+ {ED0523E4-4D43-4F82-AA49-E878B53A0631}.Release|Any CPU.Build.0 = Release|Any CPU
+ {ED0523E4-4D43-4F82-AA49-E878B53A0631}.Release|x64.ActiveCfg = Release|Any CPU
+ {ED0523E4-4D43-4F82-AA49-E878B53A0631}.Release|x64.Build.0 = Release|Any CPU
+ {ED0523E4-4D43-4F82-AA49-E878B53A0631}.Release|x86.ActiveCfg = Release|Any CPU
+ {ED0523E4-4D43-4F82-AA49-E878B53A0631}.Release|x86.Build.0 = Release|Any CPU
+ EndGlobalSection
+ GlobalSection(SolutionProperties) = preSolution
+ HideSolutionNode = FALSE
+ EndGlobalSection
+EndGlobal
diff --git a/OpenGL1/OpenGL1.vcxproj b/OpenGL1/OpenGL1.vcxproj
new file mode 100644
index 0000000..4b41cee
--- /dev/null
+++ b/OpenGL1/OpenGL1.vcxproj
@@ -0,0 +1,149 @@
+
+
+
+
+ Debug
+ Win32
+
+
+ Release
+ Win32
+
+
+ Debug
+ x64
+
+
+ Release
+ x64
+
+
+
+ {D5EB815D-142C-4A10-B69D-A4B326B079FC}
+ Win32Proj
+ OpenGL1
+ 8.1
+
+
+
+ Application
+ true
+ v140
+ Unicode
+
+
+ Application
+ false
+ v140
+ true
+ Unicode
+
+
+ Application
+ true
+ v140
+ Unicode
+
+
+ Application
+ false
+ v140
+ true
+ Unicode
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ true
+
+
+ true
+
+
+ false
+
+
+ false
+
+
+
+
+
+ Level3
+ Disabled
+ WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)
+
+
+ Console
+ true
+
+
+
+
+
+
+ Level3
+ Disabled
+ _DEBUG;_CONSOLE;%(PreprocessorDefinitions)
+
+
+ Console
+ true
+
+
+
+
+ Level3
+
+
+ MaxSpeed
+ true
+ true
+ WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)
+
+
+ Console
+ true
+ true
+ true
+
+
+
+
+ Level3
+
+
+ MaxSpeed
+ true
+ true
+ NDEBUG;_CONSOLE;%(PreprocessorDefinitions)
+
+
+ Console
+ true
+ true
+ true
+
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/OpenGL1/OpenGL1.vcxproj.filters b/OpenGL1/OpenGL1.vcxproj.filters
new file mode 100644
index 0000000..6a1782f
--- /dev/null
+++ b/OpenGL1/OpenGL1.vcxproj.filters
@@ -0,0 +1,17 @@
+
+
+
+
+ {4FC737F1-C7A5-4376-A066-2A32D752A2FF}
+ cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx
+
+
+ {93995380-89BD-4b04-88EB-625FBE52EBFB}
+ h;hh;hpp;hxx;hm;inl;inc;xsd
+
+
+ {67DA6AB6-F800-4c08-8B7A-83BB121AAD01}
+ rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms
+
+
+
\ No newline at end of file
diff --git a/Rasterizer/App.config b/Rasterizer/App.config
new file mode 100644
index 0000000..88fa402
--- /dev/null
+++ b/Rasterizer/App.config
@@ -0,0 +1,6 @@
+
+
+
+
+
+
\ No newline at end of file
diff --git a/Rasterizer/Form1.Designer.cs b/Rasterizer/Form1.Designer.cs
new file mode 100644
index 0000000..7a5b331
--- /dev/null
+++ b/Rasterizer/Form1.Designer.cs
@@ -0,0 +1,147 @@
+namespace Rasterizer
+{
+ partial class Form1
+ {
+ ///
+ /// Required designer variable.
+ ///
+ private System.ComponentModel.IContainer components = null;
+
+ ///
+ /// Clean up any resources being used.
+ ///
+ /// true if managed resources should be disposed; otherwise, false.
+ protected override void Dispose(bool disposing)
+ {
+ if (disposing && (components != null))
+ {
+ components.Dispose();
+ }
+ base.Dispose(disposing);
+ }
+
+ #region Windows Form Designer generated code
+
+ ///
+ /// Required method for Designer support - do not modify
+ /// the contents of this method with the code editor.
+ ///
+ private void InitializeComponent()
+ {
+ this.components = new System.ComponentModel.Container();
+ this.timer1 = new System.Windows.Forms.Timer(this.components);
+ this.button1 = new System.Windows.Forms.Button();
+ this.button2 = new System.Windows.Forms.Button();
+ this.button3 = new System.Windows.Forms.Button();
+ this.button4 = new System.Windows.Forms.Button();
+ this.button5 = new System.Windows.Forms.Button();
+ this.numericUpDown1 = new System.Windows.Forms.NumericUpDown();
+ ((System.ComponentModel.ISupportInitialize)(this.numericUpDown1)).BeginInit();
+ this.SuspendLayout();
+ //
+ // timer1
+ //
+ this.timer1.Enabled = true;
+ this.timer1.Interval = 2;
+ this.timer1.Tick += new System.EventHandler(this.timer1_Tick);
+ //
+ // button1
+ //
+ this.button1.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
+ this.button1.Location = new System.Drawing.Point(0, 484);
+ this.button1.Name = "button1";
+ this.button1.Size = new System.Drawing.Size(75, 23);
+ this.button1.TabIndex = 0;
+ this.button1.Text = "Kubus";
+ this.button1.UseVisualStyleBackColor = true;
+ this.button1.Click += new System.EventHandler(this.button1_Click);
+ //
+ // button2
+ //
+ this.button2.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
+ this.button2.Location = new System.Drawing.Point(81, 484);
+ this.button2.Name = "button2";
+ this.button2.Size = new System.Drawing.Size(75, 23);
+ this.button2.TabIndex = 1;
+ this.button2.Text = "Kegel";
+ this.button2.UseVisualStyleBackColor = true;
+ this.button2.Click += new System.EventHandler(this.button2_Click);
+ //
+ // button3
+ //
+ this.button3.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
+ this.button3.Location = new System.Drawing.Point(243, 484);
+ this.button3.Name = "button3";
+ this.button3.Size = new System.Drawing.Size(75, 23);
+ this.button3.TabIndex = 2;
+ this.button3.Text = "Bol";
+ this.button3.UseVisualStyleBackColor = true;
+ this.button3.Click += new System.EventHandler(this.button3_Click);
+ //
+ // button4
+ //
+ this.button4.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
+ this.button4.Location = new System.Drawing.Point(162, 484);
+ this.button4.Name = "button4";
+ this.button4.Size = new System.Drawing.Size(75, 23);
+ this.button4.TabIndex = 3;
+ this.button4.Text = "Cilinder";
+ this.button4.UseVisualStyleBackColor = true;
+ this.button4.Click += new System.EventHandler(this.button4_Click);
+ //
+ // button5
+ //
+ this.button5.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
+ this.button5.Location = new System.Drawing.Point(660, 484);
+ this.button5.Name = "button5";
+ this.button5.Size = new System.Drawing.Size(75, 23);
+ this.button5.TabIndex = 5;
+ this.button5.Text = "Toepassen";
+ this.button5.UseVisualStyleBackColor = true;
+ this.button5.Click += new System.EventHandler(this.button5_Click);
+ //
+ // numericUpDown1
+ //
+ this.numericUpDown1.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
+ this.numericUpDown1.Location = new System.Drawing.Point(534, 484);
+ this.numericUpDown1.Maximum = new decimal(new int[] {
+ 10000,
+ 0,
+ 0,
+ 0});
+ this.numericUpDown1.Name = "numericUpDown1";
+ this.numericUpDown1.RightToLeft = System.Windows.Forms.RightToLeft.No;
+ this.numericUpDown1.Size = new System.Drawing.Size(120, 20);
+ this.numericUpDown1.TabIndex = 6;
+ //
+ // Form1
+ //
+ this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
+ this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
+ this.ClientSize = new System.Drawing.Size(747, 509);
+ this.Controls.Add(this.numericUpDown1);
+ this.Controls.Add(this.button5);
+ this.Controls.Add(this.button4);
+ this.Controls.Add(this.button3);
+ this.Controls.Add(this.button2);
+ this.Controls.Add(this.button1);
+ this.Name = "Form1";
+ this.Text = "Form1";
+ this.Load += new System.EventHandler(this.Form1_Load);
+ this.Paint += new System.Windows.Forms.PaintEventHandler(this.Form1_Paint);
+ ((System.ComponentModel.ISupportInitialize)(this.numericUpDown1)).EndInit();
+ this.ResumeLayout(false);
+
+ }
+
+ #endregion
+ private System.Windows.Forms.Timer timer1;
+ private System.Windows.Forms.Button button1;
+ private System.Windows.Forms.Button button2;
+ private System.Windows.Forms.Button button3;
+ private System.Windows.Forms.Button button4;
+ private System.Windows.Forms.Button button5;
+ private System.Windows.Forms.NumericUpDown numericUpDown1;
+ }
+}
+
diff --git a/Rasterizer/Form1.cs b/Rasterizer/Form1.cs
new file mode 100644
index 0000000..60a334f
--- /dev/null
+++ b/Rasterizer/Form1.cs
@@ -0,0 +1,245 @@
+using System;
+using System.Collections.Generic;
+using System.ComponentModel;
+using System.Data;
+using System.Drawing;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+using System.Windows.Forms;
+
+namespace Rasterizer
+{
+
+ public partial class Form1 : Form
+ {
+ TextureBrush myBrush;
+ int dots = 48;
+ int buttonPressed = 0;
+
+
+ public Form1()
+ {
+ InitializeComponent();
+ this.DoubleBuffered = true;
+
+
+ }
+ List vertices = new List();
+ List, Color>> polygons = new List, Color>>();
+ float rotation;
+
+ private void Form1_Load(object sender, EventArgs e)
+ {
+ //Create_Cube();
+ //myBrush = new TextureBrush(new Bitmap(@"C: \Users\kenny\Downloads\MTIwNjA4NjMzOTU5NTgxMTk2.bmp"), System.Drawing.Drawing2D.WrapMode.Tile);
+ }
+
+ private void Create_Cube()
+ {
+ vertices.Clear();
+ polygons.Clear();
+ vertices.Add(new Vector3(-1, -1, -1));
+ vertices.Add(new Vector3(1, -1, -1));
+ vertices.Add(new Vector3(1, 1, -1));
+ vertices.Add(new Vector3(-1, 1, -1));
+ vertices.Add(new Vector3(-1, -1, 1));
+ vertices.Add(new Vector3(1, -1, 1));
+ vertices.Add(new Vector3(1, 1, 1));
+ vertices.Add(new Vector3(-1, 1, 1));
+
+ polygons.Add(new Tuple, Color>(new List() { 0, 1, 2, 3 }, Color.Green));
+ polygons.Add(new Tuple, Color>(new List() { 4, 5, 6, 7 }, Color.Green));
+ polygons.Add(new Tuple, Color>(new List() { 0, 4, 5, 1 }, Color.Green));
+ polygons.Add(new Tuple, Color>(new List() { 2, 6, 7, 3 }, Color.Green));
+ }
+
+ //private void Create_Kegel()
+ //{
+ // //vertices.Clear();
+ // vertices.Add(new Vector3(-1, 0, -1));
+ // vertices.Add(new Vector3(0, 2, 0));
+ // vertices.Add(new Vector3(1, 0, -1));
+ // vertices.Add(new Vector3(-1, 0, 1));
+ // vertices.Add(new Vector3(0, 2, 0));
+ // vertices.Add(new Vector3(1, 0, 1));
+
+ // vertices.Add(new Vector3(-1, 0, 1));
+ // vertices.Add(new Vector3(0, 2, 0));
+ // vertices.Add(new Vector3(1, 0, 1));
+
+ // //vertices.Add(new Vector3(-1, 1, -1));
+ // //vertices.Add(new Vector3(-1, -1, 1));
+ // //vertices.Add(new Vector3(1, -1, 1));
+ // //vertices.Add(new Vector3(1, 1, 1));
+ // //vertices.Add(new Vector3(-1, 1, 1));
+
+ // polygons.Add(new List() { 0, 1, 2 });
+ // polygons.Add(new List() { 3, 4, 5 });
+ // polygons.Add(new List() { 0, 3, 5, 2 });
+ // //polygons.Add(new List() { 2, 6, 7, 3 });
+ //}
+
+ private void Create_Pin()
+ {
+ vertices.Clear();
+ polygons.Clear();
+ for (int i = 0; i < dots; i++)
+ {
+ vertices.Add(new Vector3((float)Math.Cos(i * ((360.0f / dots)/180 * Math.PI)), (float)Math.Sin(i * ((360.0f / dots)/180 * Math.PI)), (float)0));
+ polygons.Add(new Tuple, Color>(new List() { i,(i+1) % dots }, Color.Blue));
+ }
+ vertices.Add(new Vector3(0, 0, 2));
+ for(int t =0; t, Color>(new List() { t, dots}, Color.Blue));
+ }
+ }
+
+ private void Create_Buis()
+ {
+ vertices.Clear();
+ polygons.Clear();
+ for (int k = 0; k < 2; k++)
+ {
+ for (int i = 0; i < dots ; i++)
+ {
+ vertices.Add(new Vector3((float)Math.Cos(i * ((360.0f/ dots) / 180 * Math.PI)), (float)Math.Sin(i * ((360.0f/ dots) / 180 * Math.PI)), (float)k));
+ polygons.Add(new Tuple, Color>(new List() { i, (i + 1)% dots }, Color.Blue));
+ polygons.Add(new Tuple, Color>(new List() { i+dots, (i + 1) % dots +dots }, Color.Blue));
+ }
+ }
+ for (int t = 0; t < dots; t++)
+ {
+ polygons.Add(new Tuple, Color>(new List() { t, t+dots }, Color.Blue));
+ }
+ }
+
+ private void Create_Bol()
+ {
+ vertices.Clear();
+ polygons.Clear();
+ int slices = dots;
+ int stacks = dots;
+ for(int stack = 0; stack < stacks; ++stack)
+ {
+ for(int slice = 0; slice < slices; ++slice)
+ {
+ double y = 2.0 * stack / stacks - 1.0;
+ double r = Math.Sqrt(1 - Math.Pow(y, 2));
+ double x = r * Math.Sin(2.0 * Math.PI * slice / slices);
+ double z = r * Math.Cos(2.0 * Math.PI * slice / slices);
+ vertices.Add(new Vector3((float)x, (float)y, (float)z));
+ }
+ }
+ }
+
+ private void timer1_Tick(object sender, EventArgs e)
+ {
+ rotation += 0.01f;
+ Invalidate();
+ }
+
+ private void Form1_Paint(object sender, PaintEventArgs e)
+ {
+ var g = e.Graphics;
+ g.Clear(Color.Black);
+ g.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.AntiAlias;
+ Pen pen = new Pen(Color.PaleVioletRed, 1);
+
+ Matrix m = Matrix.identity();
+
+ m = m * Matrix.perspective((float)(Math.PI / 2), (float)Width/Height, 0.1f, 20f);
+
+ m = m * Matrix.translate(new Vector3(0, 0, -3 + (float)Math.Cos(rotation*8)));
+
+ m = m * Matrix.rotation(rotation, new Vector3(0, 1, 0));
+ m = m * Matrix.rotation((float)Math.Sin(rotation*4)*2, new Vector3(1, 0, 0));
+
+ foreach (Vector3 v in vertices)
+ {
+ Vector3 vect = new Vector3();
+ vect = m * v;
+
+ vect.x = Width / 2 + vect.x / vect.z * Width / 2;
+ vect.y = Height / 2 + vect.y / vect.z * Height / 2;
+
+ g.DrawRectangle(pen, vect.x - 5, vect.y - 5, 10, 10);
+ }
+
+ pen = new Pen(Color.Aquamarine, 5);
+
+ foreach (var _polygon in polygons)
+ {
+ var polygon = _polygon.Item1;
+
+ Point[] points = new Point[polygon.Count];
+ for (int p = 0; p < polygon.Count; p++)
+ {
+ int curr = polygon[p];
+ int next = polygon[(p + 1) % polygon.Count];
+
+ Vector3 vect1 = m * vertices[curr];
+ vect1.x = Width / 2 + vect1.x / vect1.z * Width / 2;
+ vect1.y = Height / 2 + vect1.y / vect1.z * Height / 2;
+
+ Vector3 vect2 = m * vertices[next];
+ vect2.x = Width / 2 + vect2.x / vect2.z * Width / 2;
+ vect2.y = Height / 2 + vect2.y / vect2.z * Height / 2;
+
+ points[p] = new Point((int)vect1.x, (int)vect1.y);
+ g.DrawLine(new Pen(_polygon.Item2,5), vect1.x, vect1.y, vect2.x, vect2.y);
+ }
+
+ // g.FillPolygon(myBrush, points);
+ }
+ }
+
+ private void button1_Click(object sender, EventArgs e)
+ {
+ Create_Cube();
+ buttonPressed = 0;
+ }
+
+ private void button2_Click(object sender, EventArgs e)
+ {
+ Create_Pin();
+ buttonPressed = 1;
+ }
+
+ private void button4_Click(object sender, EventArgs e)
+ {
+ Create_Buis();
+ buttonPressed = 2;
+ }
+
+ private void button3_Click(object sender, EventArgs e)
+ {
+ Create_Bol();
+ buttonPressed = 3;
+ }
+
+ private void button5_Click(object sender, EventArgs e)
+ {
+ dots = (int) numericUpDown1.Value;
+ if(buttonPressed==0)
+ {
+ Create_Cube();
+ }
+ else if (buttonPressed == 1)
+ {
+ Create_Pin();
+ }
+ else if (buttonPressed == 2)
+ {
+ Create_Buis();
+ }
+ else if (buttonPressed == 3)
+ {
+ Create_Bol();
+ }
+ }
+
+
+ }
+}
diff --git a/Rasterizer/Form1.resx b/Rasterizer/Form1.resx
new file mode 100644
index 0000000..ac9447d
--- /dev/null
+++ b/Rasterizer/Form1.resx
@@ -0,0 +1,123 @@
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ text/microsoft-resx
+
+
+ 2.0
+
+
+ System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
+
+
+ System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
+
+
+ 10, 18
+
+
\ No newline at end of file
diff --git a/Rasterizer/Matrix.cs b/Rasterizer/Matrix.cs
new file mode 100644
index 0000000..2a3ef7c
--- /dev/null
+++ b/Rasterizer/Matrix.cs
@@ -0,0 +1,108 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+
+namespace Rasterizer
+{
+ struct Matrix
+ {
+ float[,] data;
+
+ private Matrix(int size = 4)
+ {
+ data = new float[size, size];
+ }
+
+ public static Matrix identity()
+ {
+ Matrix m = new Matrix(4);
+ m.data[0,0] = 1;
+ m.data[1,1] = 1;
+ m.data[2,2] = 1;
+ m.data[3,3] = 1;
+ return m;
+ }
+
+ public static Matrix perspective(float fovy, float aspect, float zNear, float zFar)
+ {
+ Matrix m = new Matrix(4);
+
+ m.data[0, 0] = (float)((1 / Math.Tan(fovy / 2)) / aspect);
+ m.data[1, 1] = (float)(1 / Math.Tan(fovy / 2));
+ m.data[2, 2] = (float)(zFar/(zFar - zNear));
+ m.data[2, 3] = -1;
+ m.data[3, 2] = (float)((zNear * zFar) / (zFar - zNear) );
+
+ return m;
+ }
+
+ public static Matrix rotation(float angle, Vector3 axis)
+ {
+ Matrix m = Matrix.identity();
+
+ float c = (float) Math.Cos((double) angle);
+ float s = (float) Math.Sin((double) angle);
+
+ m.data[0, 0] = (float) Math.Pow(axis.x, 2) * (1 - c) + c;
+ m.data[0, 1] = axis.x * axis.y * (1 - c) - axis.z * s;
+ m.data[0, 2] = axis.x * axis.z * (1 - c) - axis.y * s;
+ m.data[1, 0] = axis.x * axis.y * (1 - c) + axis.z * s;
+ m.data[1, 1] = (float)Math.Pow(axis.y, 2) * (1 - c) + c;
+ m.data[1, 2] = axis.y * axis.z * (1 - c) + axis.x * s;
+ m.data[2, 0] = axis.x * axis.z * (1 - c) + axis.y * s;
+ m.data[2, 1] = axis.y * axis.z * (1 - c) - axis.x * s;
+ m.data[2, 2] = (float)Math.Pow(axis.z, 2) * (1 - c) + c;
+
+ return m;
+ }
+ public static Matrix translate(Vector3 offset)
+ {
+ Matrix m = Matrix.identity();
+
+ for(int i = 0; i < 3; i++)
+ {
+ m.data[i, 3] = offset.data[i];
+ }
+
+ return m;
+ }
+
+ public static Vector3 operator * (Matrix mat, Vector3 vec)
+ {
+ Vector3 v = new Vector3(0,0,0);
+
+ for(int i = 0; i < 4; i++)
+ {
+ v.data[i] = 0;
+
+ for(int p = 0; p < 4; p++)
+ {
+ v.data[i] += mat.data[i, p] * vec.data[p];
+ }
+ }
+
+ return v;
+ }
+ public static Matrix operator * (Matrix mat1, Matrix mat2)
+ {
+ Matrix m = Matrix.identity();
+
+ for (int i = 0; i < 4; i++)
+ {
+ for (int p = 0; p < 4; p++)
+ {
+ m.data[i, p] = 0;
+
+ for (int q = 0; q < 4; q++)
+ {
+ m.data[i, p] += mat1.data[i, q] * mat2.data[q, p];
+ }
+ }
+ }
+
+ return m;
+ }
+ }
+}
diff --git a/Rasterizer/Program.cs b/Rasterizer/Program.cs
new file mode 100644
index 0000000..330dedd
--- /dev/null
+++ b/Rasterizer/Program.cs
@@ -0,0 +1,22 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Threading.Tasks;
+using System.Windows.Forms;
+
+namespace Rasterizer
+{
+ static class Program
+ {
+ ///
+ /// The main entry point for the application.
+ ///
+ [STAThread]
+ static void Main()
+ {
+ Application.EnableVisualStyles();
+ Application.SetCompatibleTextRenderingDefault(false);
+ Application.Run(new Form1());
+ }
+ }
+}
diff --git a/Rasterizer/Properties/AssemblyInfo.cs b/Rasterizer/Properties/AssemblyInfo.cs
new file mode 100644
index 0000000..f9a069b
--- /dev/null
+++ b/Rasterizer/Properties/AssemblyInfo.cs
@@ -0,0 +1,36 @@
+using System.Reflection;
+using System.Runtime.CompilerServices;
+using System.Runtime.InteropServices;
+
+// General Information about an assembly is controlled through the following
+// set of attributes. Change these attribute values to modify the information
+// associated with an assembly.
+[assembly: AssemblyTitle("Rasterizer")]
+[assembly: AssemblyDescription("")]
+[assembly: AssemblyConfiguration("")]
+[assembly: AssemblyCompany("")]
+[assembly: AssemblyProduct("Rasterizer")]
+[assembly: AssemblyCopyright("Copyright © 2016")]
+[assembly: AssemblyTrademark("")]
+[assembly: AssemblyCulture("")]
+
+// Setting ComVisible to false makes the types in this assembly not visible
+// to COM components. If you need to access a type in this assembly from
+// COM, set the ComVisible attribute to true on that type.
+[assembly: ComVisible(false)]
+
+// The following GUID is for the ID of the typelib if this project is exposed to COM
+[assembly: Guid("ed0523e4-4d43-4f82-aa49-e878b53a0631")]
+
+// Version information for an assembly consists of the following four values:
+//
+// Major Version
+// Minor Version
+// Build Number
+// Revision
+//
+// You can specify all the values or you can default the Build and Revision Numbers
+// by using the '*' as shown below:
+// [assembly: AssemblyVersion("1.0.*")]
+[assembly: AssemblyVersion("1.0.0.0")]
+[assembly: AssemblyFileVersion("1.0.0.0")]
diff --git a/Rasterizer/Properties/Resources.Designer.cs b/Rasterizer/Properties/Resources.Designer.cs
new file mode 100644
index 0000000..8fc3b1f
--- /dev/null
+++ b/Rasterizer/Properties/Resources.Designer.cs
@@ -0,0 +1,71 @@
+//------------------------------------------------------------------------------
+//
+// This code was generated by a tool.
+// Runtime Version:4.0.30319.42000
+//
+// Changes to this file may cause incorrect behavior and will be lost if
+// the code is regenerated.
+//
+//------------------------------------------------------------------------------
+
+namespace Rasterizer.Properties
+{
+
+
+ ///
+ /// A strongly-typed resource class, for looking up localized strings, etc.
+ ///
+ // This class was auto-generated by the StronglyTypedResourceBuilder
+ // class via a tool like ResGen or Visual Studio.
+ // To add or remove a member, edit your .ResX file then rerun ResGen
+ // with the /str option, or rebuild your VS project.
+ [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
+ [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
+ [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
+ internal class Resources
+ {
+
+ private static global::System.Resources.ResourceManager resourceMan;
+
+ private static global::System.Globalization.CultureInfo resourceCulture;
+
+ [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
+ internal Resources()
+ {
+ }
+
+ ///
+ /// Returns the cached ResourceManager instance used by this class.
+ ///
+ [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
+ internal static global::System.Resources.ResourceManager ResourceManager
+ {
+ get
+ {
+ if ((resourceMan == null))
+ {
+ global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Rasterizer.Properties.Resources", typeof(Resources).Assembly);
+ resourceMan = temp;
+ }
+ return resourceMan;
+ }
+ }
+
+ ///
+ /// Overrides the current thread's CurrentUICulture property for all
+ /// resource lookups using this strongly typed resource class.
+ ///
+ [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
+ internal static global::System.Globalization.CultureInfo Culture
+ {
+ get
+ {
+ return resourceCulture;
+ }
+ set
+ {
+ resourceCulture = value;
+ }
+ }
+ }
+}
diff --git a/Rasterizer/Properties/Resources.resx b/Rasterizer/Properties/Resources.resx
new file mode 100644
index 0000000..af7dbeb
--- /dev/null
+++ b/Rasterizer/Properties/Resources.resx
@@ -0,0 +1,117 @@
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ text/microsoft-resx
+
+
+ 2.0
+
+
+ System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
+
+
+ System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
+
+
\ No newline at end of file
diff --git a/Rasterizer/Properties/Settings.Designer.cs b/Rasterizer/Properties/Settings.Designer.cs
new file mode 100644
index 0000000..d11c56b
--- /dev/null
+++ b/Rasterizer/Properties/Settings.Designer.cs
@@ -0,0 +1,30 @@
+//------------------------------------------------------------------------------
+//
+// This code was generated by a tool.
+// Runtime Version:4.0.30319.42000
+//
+// Changes to this file may cause incorrect behavior and will be lost if
+// the code is regenerated.
+//
+//------------------------------------------------------------------------------
+
+namespace Rasterizer.Properties
+{
+
+
+ [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
+ [global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")]
+ internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
+ {
+
+ private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
+
+ public static Settings Default
+ {
+ get
+ {
+ return defaultInstance;
+ }
+ }
+ }
+}
diff --git a/Rasterizer/Properties/Settings.settings b/Rasterizer/Properties/Settings.settings
new file mode 100644
index 0000000..3964565
--- /dev/null
+++ b/Rasterizer/Properties/Settings.settings
@@ -0,0 +1,7 @@
+
+
+
+
+
+
+
diff --git a/Rasterizer/Rasterizer.csproj b/Rasterizer/Rasterizer.csproj
new file mode 100644
index 0000000..04d118d
--- /dev/null
+++ b/Rasterizer/Rasterizer.csproj
@@ -0,0 +1,92 @@
+
+
+
+
+ Debug
+ AnyCPU
+ {ED0523E4-4D43-4F82-AA49-E878B53A0631}
+ WinExe
+ Properties
+ Rasterizer
+ Rasterizer
+ v4.5.2
+ 512
+ true
+
+
+ AnyCPU
+ true
+ full
+ false
+ bin\Debug\
+ DEBUG;TRACE
+ prompt
+ 4
+
+
+ AnyCPU
+ pdbonly
+ true
+ bin\Release\
+ TRACE
+ prompt
+ 4
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Form
+
+
+ Form1.cs
+
+
+
+
+
+
+ Form1.cs
+
+
+ ResXFileCodeGenerator
+ Resources.Designer.cs
+ Designer
+
+
+ True
+ Resources.resx
+
+
+ SettingsSingleFileGenerator
+ Settings.Designer.cs
+
+
+ True
+ Settings.settings
+ True
+
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/Rasterizer/Vector3.cs b/Rasterizer/Vector3.cs
new file mode 100644
index 0000000..95e8da6
--- /dev/null
+++ b/Rasterizer/Vector3.cs
@@ -0,0 +1,78 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+
+namespace Rasterizer
+{
+ struct Vector3
+ {
+ public float[] data;
+ public float x { get { return data[0]; } set { data[0] = value; } }
+ public float y { get { return data[1]; } set { data[1] = value; } }
+ public float z { get { return data[2]; } set { data[2] = value; } }
+
+ public float length { get { return (float)Math.Sqrt(x * x + y * y + z * z); } }
+
+ public Vector3(float x, float y, float z)
+ {
+ data = new float[4];
+ this.x = x;
+ this.y = y;
+ this.z = z;
+ data[3] = 1;
+ }
+
+ public Vector3 normalize()
+ {
+ Vector3 v = new Vector3(0,0,0);
+
+ if (length != 0)
+ {
+ v.x = this.x / length;
+ v.y = this.y / length;
+ v.z = this.z / length;
+ }
+
+ return v;
+ }
+
+ public static Vector3 operator *(Vector3 vec, float f)
+ {
+ Vector3 v = new Vector3(0,0,0);
+
+
+
+ return v;
+ }
+ public static Vector3 operator *(float f, Vector3 vec)
+ {
+ Vector3 v = new Vector3(0,0,0);
+
+ return v;
+ }
+ public static Vector3 operator -(Vector3 a, Vector3 b)
+ {
+ Vector3 v = new Vector3(0,0,0);
+
+ return v;
+ }
+ public static Vector3 operator +(Vector3 a, Vector3 b)
+ {
+ Vector3 v = new Vector3(0,0,0);
+
+ return v;
+ }
+
+ public Vector3 cross(Vector3 other)
+ {
+ throw new NotImplementedException();
+ }
+ public float dot(Vector3 other)
+ {
+ throw new NotImplementedException();
+ }
+
+ }
+}