boom
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+63
-8
@@ -69,6 +69,31 @@ void drawCube(int index)
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glEnd();
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}
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void drawTree(int xlocation, int ylocation, int zlocation, int height)
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{
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for (int z = zlocation; z <= zlocation+height; z += 2)
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{
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glPushMatrix();
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glTranslatef((float)xlocation, (float)z, (float)ylocation);
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drawCube(20);
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glPopMatrix();
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}
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for (int x = xlocation-(height/2); x <= xlocation+ (height / 2); x += 2)
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{
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for (int y = ylocation- (height / 2); y <= ylocation+ (height / 2); y += 2)
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{
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for (int z = zlocation + height -(height/3); z <= zlocation + height+(height / 3); z += 2)
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{
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glPushMatrix();
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glTranslatef((float)x, (float)z, (float)y);
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drawCube(53);
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glPopMatrix();
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}
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}
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}
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}
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void display()
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{
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@@ -77,7 +102,7 @@ void display()
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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gluPerspective(60.0f, (float)width/height, 0.1, 30);
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gluPerspective(60.0f, (float)width/height, 0.1, 200);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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@@ -89,12 +114,11 @@ void display()
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glColor3f(1.0f, 1.0f, 1.0f);
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glBindTexture(GL_TEXTURE_2D, grassTexture);
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glBegin(GL_QUADS);
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glTexCoord2f(0, 0); glVertex3f(-15, -1, -15);
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glTexCoord2f(0, 8); glVertex3f( 15, -1, -15);
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glTexCoord2f(8, 8); glVertex3f( 15, -1, 15);
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glTexCoord2f(8, 0); glVertex3f(-15, -1, 15);
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glTexCoord2f(0, 0); glVertex3f(-30, -1, -30);
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glTexCoord2f(0, 8); glVertex3f( 30, -1, -30);
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glTexCoord2f(8, 8); glVertex3f( 30, -1, 30);
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glTexCoord2f(8, 0); glVertex3f(-30, -1, 30);
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glEnd();
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glBindTexture(GL_TEXTURE_2D, blocksTexture);
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for (int x = -10; x <= 10; x += 5)
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@@ -103,11 +127,42 @@ void display()
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{
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glPushMatrix();
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glTranslatef((float)x, 0.0f, (float)y);
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drawCube(39);
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drawCube(21);
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glPopMatrix();
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}
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}
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for (int x = 12; x <= 22; x += 2)
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{
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for (int y = 12; y <= 22; y += 2)
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{
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for (int z = 1; z <= 22; z += 2)
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{
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glPushMatrix();
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glTranslatef((float)x, (float)z, (float)y);
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drawCube(1);
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glPopMatrix();
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}
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}
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}
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for (int x = 12; x <= 22; x += 2)
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{
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glPushMatrix();
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glTranslatef((float)x, 0.0f, 0.0f);
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drawCube(6);
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glPopMatrix();
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}
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drawTree(0, 0, 0,10);
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drawTree(-12, -12, 0, 5);
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drawTree(15, 15, 22, 10);
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drawTree(12, -12, 0, 6);
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//drawTree(-12, 12, 0, 50);
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glDisable(GL_TEXTURE_2D);
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glutSwapBuffers();
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}
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@@ -183,7 +238,7 @@ int main(int argc, char* argv[])
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//Cursor
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glutWarpPointer(width / 2, height / 2);
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glutSetCursor(GLUT_CURSOR_NONE);
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//glutSetCursor(GLUT_CURSOR_NONE);
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//Load Textures :: grass
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int width1, height1, bpp1;
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