#include #include #define _USE_MATH_DEFINES #include float lastFrameTime = 0; int width, height; struct Camera { float posX = 0; float posY = -4; float rotX = 0; float rotY = 0; } camera; bool keys[255]; void drawCube() { glBegin(GL_QUADS); glColor3f(1, 0, 0); glVertex3f(-1, -1, -1); glVertex3f(1, -1, -1); glVertex3f(1, 1, -1); glVertex3f(-1, 1, -1); glColor3f(1, 1, 0); glVertex3f(-1, -1, 1); glVertex3f(1, -1, 1); glVertex3f(1, 1, 1); glVertex3f(-1, 1, 1); glColor3f(0, 0, 1); glVertex3f(-1, -1, -1); glVertex3f(-1, 1, -1); glVertex3f(-1, 1, 1); glVertex3f(-1, -1, 1); glColor3f(1, -1, 1); glVertex3f(1, -1, -1); glVertex3f(1, 1, -1); glVertex3f(1, 1, 1); glVertex3f(1, -1, 1); glColor3f(0, 1, 0); glVertex3f(-1, -1, -1); glVertex3f(1, -1, -1); glVertex3f(1, -1, 1); glVertex3f(-1, -1, 1); glColor3f(1, 1, 0); glVertex3f(-1, 1, -1); glVertex3f(1, 1, -1); glVertex3f(1, 1, 1); glVertex3f(-1, 1, 1); glEnd(); } void display() { glClearColor(0.6f, 0.6f, 1, 1); glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(60.0f, (float)width/height, 0.1, 30); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glRotatef(camera.rotX, 1, 0, 0); glRotatef(camera.rotY, 0, 1, 0); glTranslatef(camera.posX, 0, camera.posY); glColor3f(0.1f, 1.0f, 0.2f); glBegin(GL_QUADS); glVertex3f(-15, -1, -15); glVertex3f( 15, -1, -15); glVertex3f( 15, -1, 15); glVertex3f(-15, -1, 15); glEnd(); for (int x = -10; x <= 10; x += 5) { for (int y = -10; y <= 10; y += 5) { glPushMatrix(); glTranslatef((float)x, 0.0f, (float)y); drawCube(); glPopMatrix(); } } glutSwapBuffers(); } void move(float angle, float fac) { camera.posX += (float)cos((camera.rotY + angle) / 180 * M_PI) * fac; camera.posY += (float)sin((camera.rotY + angle) / 180 * M_PI) * fac; } void idle() { float frameTime = glutGet(GLUT_ELAPSED_TIME)/1000.0f; float deltaTime = frameTime - lastFrameTime; lastFrameTime = frameTime; const float speed = 3; if (keys['a']) move(0, deltaTime*speed); if (keys['d']) move(180, deltaTime*speed); if (keys['w']) move(90, deltaTime*speed); if (keys['s']) move(270, deltaTime*speed); glutPostRedisplay(); } void mousePassiveMotion(int x, int y) { int dx = x - width / 2; int dy = y - height / 2; if ((dx != 0 || dy != 0) && abs(dx) < 400 && abs(dy) < 400) { camera.rotY += dx / 10.0f; camera.rotX += dy / 10.0f; glutWarpPointer(width / 2, height / 2); } } void keyboard(unsigned char key, int, int) { if (key == 27) exit(0); keys[key] = true; } void keyboardUp(unsigned char key, int,int) { keys[key] = false; } int main(int argc, char* argv[]) { glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH); glutInitWindowSize(800, 600); glutInit(&argc, argv); glutCreateWindow("Hello World"); memset(keys, 0, sizeof(keys)); glEnable(GL_DEPTH_TEST); glutIdleFunc(idle); glutDisplayFunc(display); glutReshapeFunc([](int w, int h) { width = w; height = h; glViewport(0, 0, w, h); }); glutKeyboardFunc(keyboard); glutKeyboardUpFunc(keyboardUp); glutPassiveMotionFunc(mousePassiveMotion); glutWarpPointer(width / 2, height / 2); glutMainLoop(); return 0; }