#include #include using namespace std; float rotation = 0; void display() { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glClearColor(1.0, 0.7, 0.0, 1.0); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(90, 1, 0.5f, 20.0f); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); gluLookAt(0, 0, -3, 0, 0, 0, 0, 1, 0); glRotatef(rotation, 0, 1, 0); glBegin(GL_TRIANGLES); glColor3f(1.0f, 0.7f, 1.0f); glVertex3f(0, 0, 0); glVertex3f(0, 1, 0); glVertex3f(1, 1, 0); glEnd(); glBegin(GL_TRIANGLES); glColor3f(0.1,1,0.1); glVertex3f(0, 0, 0); glVertex3f(1, 1, 0); glVertex3f(1, 0, 0); glEnd(); glutSwapBuffers(); } void idle() { rotation += 0.1f; glutPostRedisplay(); } void keyboard(unsigned char key, int x, int y) { if (key == 27) exit(0); } int main(int argc, char *argv[]) { glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH); glutInitWindowSize(800, 600); glutInit(&argc, argv); glutCreateWindow("Hello World"); glutDisplayFunc(display); glutIdleFunc(idle); glutKeyboardFunc(keyboard); glutMainLoop(); return 0; }