added diffuse / ambient obj parsing

This commit is contained in:
Jannick van Ballegooijen
2016-05-12 12:17:56 +02:00
parent 049fb28ffc
commit 11f07b154b
7 changed files with 289 additions and 1 deletions
+5 -1
View File
@@ -153,12 +153,16 @@ void configureOpenGL()
GLfloat mat_specular[] = { 1.0, 1.0, 1.0, 1.0 };
GLfloat mat_shininess[] = { 50.0 };
GLfloat light_position[] = { 30.0, 30.0, 30.0, 0.0 };
GLfloat light_diffuse[] = { 1.7, 1.7, 1.7, 1.0 };
GLfloat light_ambient[] = { 1.7, 1.7, 1.7, 1.0 };
glClearColor(0.0, 0.0, 0.0, 0.0);
glShadeModel(GL_SMOOTH);
glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
glMaterialfv(GL_FRONT, GL_SHININESS, mat_shininess);
glLightfv(GL_LIGHT0, GL_POSITION, light_position);
glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse);
glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient);
glEnable(GL_LIGHTING);
glEnable(GL_LIGHT0);
@@ -170,5 +174,5 @@ void configureOpenGL()
void loadModels()
{
models.push_back(new Model("models/ship/shipA_OBJ.obj"));
models.push_back(new Model("models/ship/Zwaard.obj"));
}