added diffuse / ambient obj parsing
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@@ -153,12 +153,16 @@ void configureOpenGL()
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GLfloat mat_specular[] = { 1.0, 1.0, 1.0, 1.0 };
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GLfloat mat_shininess[] = { 50.0 };
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GLfloat light_position[] = { 30.0, 30.0, 30.0, 0.0 };
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GLfloat light_diffuse[] = { 1.7, 1.7, 1.7, 1.0 };
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GLfloat light_ambient[] = { 1.7, 1.7, 1.7, 1.0 };
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glClearColor(0.0, 0.0, 0.0, 0.0);
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glShadeModel(GL_SMOOTH);
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glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
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glMaterialfv(GL_FRONT, GL_SHININESS, mat_shininess);
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glLightfv(GL_LIGHT0, GL_POSITION, light_position);
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glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse);
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glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient);
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glEnable(GL_LIGHTING);
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glEnable(GL_LIGHT0);
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@@ -170,5 +174,5 @@ void configureOpenGL()
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void loadModels()
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{
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models.push_back(new Model("models/ship/shipA_OBJ.obj"));
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models.push_back(new Model("models/ship/Zwaard.obj"));
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}
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