Fix player height (not working with scale)
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@@ -34,9 +34,9 @@ World::World(const std::string &fileName)
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if(!v["world"]["texture"].isNull())
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heightmap->SetTexture(v["world"]["texture"].asString());
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player->position.x = v["player"]["startposition"][0].asFloat();
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player->position.y = v["player"]["startposition"][1].asFloat();
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player->position.z = v["player"]["startposition"][2].asFloat();
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player->position.x = v["player"]["startposition"][0].asFloat()*scale;
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player->position.y = v["player"]["startposition"][1].asFloat()*scale;
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player->position.z = v["player"]["startposition"][2].asFloat()*scale;
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for (auto object : v["objects"])
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