Fix player height (not working with scale)

This commit is contained in:
2016-05-26 18:53:36 +02:00
parent 2b0e22d4c9
commit 1c59a3bc6f
8 changed files with 44 additions and 13 deletions
+3 -3
View File
@@ -34,9 +34,9 @@ World::World(const std::string &fileName)
if(!v["world"]["texture"].isNull())
heightmap->SetTexture(v["world"]["texture"].asString());
player->position.x = v["player"]["startposition"][0].asFloat();
player->position.y = v["player"]["startposition"][1].asFloat();
player->position.z = v["player"]["startposition"][2].asFloat();
player->position.x = v["player"]["startposition"][0].asFloat()*scale;
player->position.y = v["player"]["startposition"][1].asFloat()*scale;
player->position.z = v["player"]["startposition"][2].asFloat()*scale;
for (auto object : v["objects"])