Added rumble on enemy hit, added try for teleport
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@@ -6,7 +6,8 @@
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#define STB_IMAGE_IMPLEMENTATION
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#include "stb_image.h"
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#include <stdlib.h>
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#include <time.h>
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#include "Cursor.h"
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void configureOpenGL(void);
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@@ -15,11 +16,15 @@ CrystalPoint* app;
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bool justMoved = false;
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int main(int argc, char* argv[])
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{
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app = new CrystalPoint();
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glutInit(&argc, argv);
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srand (time(NULL));
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configureOpenGL();
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app->init();
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