Added rumble on enemy hit, added try for teleport

This commit is contained in:
jancoow
2016-06-22 02:58:45 +02:00
parent c9e5be2573
commit 2230682a85
8 changed files with 42 additions and 2 deletions
+7
View File
@@ -93,6 +93,13 @@ void WorldHandler::update(float deltaTime)
world->update(deltaTime);
}
void WorldHandler::teleportRandom(){
Vec2f randomposition = world->randomPosition();
printf("test %d %d", randomposition.x, randomposition.y);
Player::getInstance()->position = Vec3f(randomposition.x, randomposition.y, world->getHeight(randomposition.x, randomposition.y));
Player::getInstance()->setPosition(50,50,true);
}
bool WorldHandler::isPlayerPositionValid(void)
{
if(!loadingWorld)