Better weapon alignment

This commit is contained in:
jancoow
2016-06-22 00:32:19 +02:00
parent ba0482ee0a
commit 27dfaf74c4
7 changed files with 36 additions and 28 deletions
+13 -13
View File
@@ -29,7 +29,6 @@ Weapon::Weapon(std::string name, int damage, Element e, std::string modelFilenam
this->minRotation = minRotation;
this->collisionPoint = collisionPoint;
this->damage = 1;
};
Weapon::~Weapon(){
@@ -75,6 +74,7 @@ void Weapon::draw(){
{
glPushMatrix();
//Player position and rotation
glTranslatef(position.x, position.y, position.z);
glRotatef(rotation.x, 1, 0, 0);
@@ -84,13 +84,23 @@ void Weapon::draw(){
//offset from player
glTranslatef(offsetPlayer.x, offsetPlayer.y, offsetPlayer.z);
glScalef(scale, scale, scale);
//Rotate weapon itself, from specific anker point
glTranslatef(ankerPoint.x, ankerPoint.y, ankerPoint.z);
glRotatef(rotationWeapon.z, 0, 0, 1);
glRotatef(rotationWeapon.y, 0, 1, 0);
glRotatef(rotationWeapon.x, 1, 0, 0);
glTranslatef(-ankerPoint.x, -ankerPoint.y, -ankerPoint.z);
/*
glColor3ub(255, 255, 0);
glBegin(GL_LINES);
glVertex2f(0, 4);
glVertex2f(0, -4);
glVertex2f(4, 0);
glVertex2f(-4, 0);
glEnd();*/
glTranslatef(-ankerPoint.x, -ankerPoint.y, -ankerPoint.z);
weaponmodel->draw();
@@ -103,21 +113,11 @@ void Weapon::draw(){
Vec3f point = multiply(matrix, Vec3f(1,1,1));
glScalef(scale, scale, scale);
glPopMatrix();
glPushMatrix();
glTranslatef(point.x, point.y, point.z);
glColor3ub(255, 255, 0);
glBegin(GL_LINES);
glVertex2f(0, 4);
glVertex2f(0, -4);
glVertex2f(4, 0);
glVertex2f(-4, 0);
glEnd();
glPopMatrix();
}