Added enemy -> brightness skybox
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@@ -6,11 +6,14 @@ class Skybox
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private:
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float size;
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std::string folder;
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float brightness;
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float targetBrightness;
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public:
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Skybox(const float &size, const std::string &folder);
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~Skybox();
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void init();
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void draw();
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void update(float deltaTime, int, int);
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GLuint loadTexture(const std::string &fileName);
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};
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