Implemented getHeight
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+12
-2
@@ -90,7 +90,7 @@ void HeightMap::Draw()
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glDisableClientState(GL_NORMAL_ARRAY);
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}
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void HeightMap::GetHeigth(float x, float y)
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float HeightMap::GetHeigth(float x, float y)
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{
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x /= scale;
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y /= scale;
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@@ -102,8 +102,18 @@ void HeightMap::GetHeigth(float x, float y)
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Vertex& a = vertices[index];
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Vertex& b = vertices[index+1];
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Vertex& c = vertices[index+3];
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//http://stackoverflow.com/questions/36090269/finding-height-of-point-on-height-map-triangles
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float lowervalue = ((b.y - c.y)*(a.x - c.x) + (c.x - b.x)*(a.y - c.y));
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float labda1 = ((b.y - c.y)*(x - c.x) + (c.x - b.x)*(y - c.y))/ lowervalue;
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float labda2 = ((c.y - a.y)*(x - c.x) + (a.x - c.x)*(y - c.y)) / lowervalue;
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float labda3 = 1 - labda1 - labda2;
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Vec3f z = Vec3f(a.x, a.y, a.z) * labda1 + Vec3f(b.x, b.y, b.z) * labda2 + Vec3f(c.x, c.y, c.z) * labda3;
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return z.y;
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}
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void HeightMap::SetTexture(const std::string &file)
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