Implemented getHeight
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@@ -80,6 +80,11 @@ bool Vec3f::operator!=(const Vec3f & other)
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return x != other.x & y != other.y & z != other.z;
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}
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Vec3f Vec3f::operator*(const float & other)
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{
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return Vec3f(x*other, y*other, z*other);
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}
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Vec3f Vec3f::cross(const Vec3f & other)
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{
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return Vec3f(
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