Implemented getHeight
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@@ -133,7 +133,7 @@ void World::update(float elapsedTime)
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{
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Vec3f difference = e->position - enemy->position; //zou misschien omgedraait moeten worden
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difference.Normalize();
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//difference = difference * (e->model->radius + 0.01f);
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difference = difference * (e->model->radius + 0.01f);
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enemy->position = e->position + difference;
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break;
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}
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