Heightmap fix, texture fix, rotating crystals and enemy height to 0

This commit is contained in:
Dofensmirtsz
2016-06-21 23:31:43 +02:00
parent 0e99b9f719
commit 6306e8abd4
6 changed files with 7 additions and 3 deletions
+1 -1
View File
@@ -319,7 +319,7 @@ void World::update(float elapsedTime)
continue;
}
}
enemy->position.y = getHeight(enemy->position.x, enemy->position.z) + 2.0f;
enemy->position.y = getHeight(enemy->position.x, enemy->position.z);
if(!remove)
count++;