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#pragma once
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#include <GL/freeglut.h>
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#define _USE_MATH_DEFINES
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#include <cmath>
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#include <math.h>
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#include <string>
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#include <vector>
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#include <list>
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#include <fstream>
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#include <iostream>
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#include <algorithm>
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#include <windows.h>
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#include <gl/GL.h>
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//Own files
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#include "Model.h"
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#include "ModelLoader.h"
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