Added controller code
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+11
@@ -12,6 +12,9 @@ Player::Player()
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xp = 75;
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level = 10;
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crystals = 0;
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leftWeapon = new Weapon("models/weapons/ZwaardMetTextures/TextureZwaard.obj", 1, position, rotation, Vec3f(4.5, -8, -1), Vec3f(-2.0f, 6.0f, -2.1f), Vec2f(170, 70), Vec2f(20, -80));
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leftWeapon->rotateWeapon(Vec3f(150, 0, 60));
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}
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Player* Player::getInstance()
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@@ -42,6 +45,8 @@ void Player::setCamera()
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glRotatef(rotation.y, 0, 1, 0);
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glTranslatef(-position.x, -position.y, -position.z);
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leftWeapon->rotate(rotation);
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}
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void Player::setPosition(float angle, float fac, bool height)
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@@ -53,4 +58,10 @@ void Player::setPosition(float angle, float fac, bool height)
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position.x -= (float)cos((rotation.y + angle) / 180 * M_PI) * fac;
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position.z -= (float)sin((rotation.y + angle) / 180 * M_PI) * fac;
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}
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leftWeapon->move(position);
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}
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void Player::draw() {
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leftWeapon->draw();
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}
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