Added controller code
This commit is contained in:
+86
@@ -0,0 +1,86 @@
|
||||
//
|
||||
// Created by janco on 25-5-16.
|
||||
//
|
||||
|
||||
#include "Weapon.h"
|
||||
#include "Model.h"
|
||||
#include <iostream>
|
||||
#include <string>
|
||||
#include <cmath>
|
||||
|
||||
|
||||
Weapon::Weapon(std::string modelFilename, float scale, Vec3f location, Vec2f rotation,
|
||||
Vec3f offsetPlayer, Vec3f ankerPoint,
|
||||
Vec2f maxRotation, Vec2f minRotation){
|
||||
weaponmodel = Model::load(modelFilename);
|
||||
rotate(rotation);
|
||||
move(location);
|
||||
this->scale = scale;
|
||||
|
||||
this->offsetPlayer = offsetPlayer;
|
||||
this->ankerPoint = ankerPoint;
|
||||
this->maxRotation = maxRotation;
|
||||
this->minRotation = minRotation;
|
||||
};
|
||||
|
||||
Weapon::~Weapon(){
|
||||
|
||||
}
|
||||
|
||||
void Weapon::rotateWeapon(Vec3f rotation){
|
||||
if(rotation.x < maxRotation.x && rotation.x > minRotation.x){
|
||||
rotationWeapon.x = rotation.x;
|
||||
}
|
||||
if(rotation.z < maxRotation.y && rotation.z > minRotation.y){
|
||||
rotationWeapon.z = rotation.z;
|
||||
}
|
||||
rotationWeapon.y = rotation.y;
|
||||
}
|
||||
|
||||
void Weapon::rotate(Vec2f rotation){
|
||||
this->rotation.y = -rotation.y;
|
||||
}
|
||||
|
||||
void Weapon::move(Vec3f location){
|
||||
position = location;
|
||||
}
|
||||
|
||||
void Weapon::draw(){
|
||||
if (weaponmodel != nullptr)
|
||||
{
|
||||
glPushMatrix();
|
||||
|
||||
//Player position and rotation
|
||||
glTranslatef(position.x, position.y, position.z);
|
||||
glRotatef(rotation.x, 1, 0, 0);
|
||||
glRotatef(rotation.y, 0, 1, 0);
|
||||
glRotatef(rotation.z, 0, 0, 1);
|
||||
|
||||
//offset from player
|
||||
glTranslatef(offsetPlayer.x, offsetPlayer.y, offsetPlayer.z);
|
||||
|
||||
//Rotate weapon itself, from specific anker point
|
||||
glTranslatef(ankerPoint.x, ankerPoint.y, ankerPoint.z);
|
||||
glRotatef(rotationWeapon.z, 0, 0, 1);
|
||||
glRotatef(rotationWeapon.y, 0, 1, 0);
|
||||
glRotatef(rotationWeapon.x, 1, 0, 0);
|
||||
glTranslatef(-ankerPoint.x, -ankerPoint.y, -ankerPoint.z);
|
||||
|
||||
glScalef(scale, scale, scale);
|
||||
|
||||
weaponmodel->draw();
|
||||
|
||||
//Test code for finding anker point
|
||||
/* glColor3ub(255, 255, 0);
|
||||
glTranslatef(ankerPoint.x, ankerPoint.y, ankerPoint.z);
|
||||
glBegin(GL_LINES);
|
||||
glVertex2f(0, 4);
|
||||
glVertex2f(0, -4);
|
||||
glVertex2f(4, 0);
|
||||
glVertex2f(-4, 0);
|
||||
glEnd();*/
|
||||
|
||||
glPopMatrix();
|
||||
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user