Merge pull request #31 from CrystalPointA4/feature/loadingscreen
Feature/loadingscreen (reverted from commit 316d6c9e14)
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@@ -2,6 +2,7 @@
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#include <cmath>
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#include "Enemy.h"
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#include "Model.h"
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#include "Player.h"
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#include <iostream>
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Enemy::Enemy(const std::string &fileName,
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@@ -28,7 +29,7 @@ Enemy::Enemy(const std::string &fileName,
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hasTarget = false;
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hit_sound_id = CrystalPoint::GetSoundSystem().LoadSound(fileMusic.c_str(), false);
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music = CrystalPoint::GetSoundSystem().GetSound(hit_sound_id);
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attack = false;
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attack = false;
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}
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@@ -66,6 +67,14 @@ void Enemy::collide(const Entity * entity)
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position.z = difference.z + entity->position.z;
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}
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void Enemy::hit(int damage){
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health -= damage;
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}
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bool Enemy::isDead(){
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return health < 0;
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}
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void Enemy::update(float delta)
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{
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music->SetPos(position, Vec3f());
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@@ -102,4 +111,21 @@ void Enemy::update(float delta)
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}
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rotation.y = atan2f(dx, dz) * 180 / M_PI;
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}
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Player *player = Player::getInstance();
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if(inObject(player->position + player->leftWeapon->collisionPoint)){
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if(!isHit){
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isHit = true;
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hit(player->leftWeapon->damage);
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}
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std::cout << "HIT1";
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}else if(inObject(player->rightWeapon->collisionPoint)){
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if(!isHit){
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isHit = true;
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hit(player->rightWeapon->damage);
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}
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std::cout << "HIT2";
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}else{
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isHit = false;
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}
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}
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