Merge pull request #31 from CrystalPointA4/feature/loadingscreen

Feature/loadingscreen (reverted from commit 316d6c9e14)
This commit is contained in:
jancoow
2016-06-22 03:09:28 +02:00
parent 9a31e09bff
commit 92460b8ca4
25 changed files with 180 additions and 194 deletions
+13 -25
View File
@@ -9,16 +9,14 @@
#include "WorldHandler.h"
World::World(const std::string &fileName)
{
{
nextworld = false;
//Store player instance
player = Player::getInstance();
//Create the interface
interface = new Interface();
//Open world json file
std::ifstream file(fileName);
@@ -27,7 +25,6 @@ World::World(const std::string &fileName)
json::Value v = json::readJson(file);
file.close();
//Check file
if(v["world"].isNull() || v["world"]["heightmap"].isNull() || v["world"]["skybox"].isNull())
@@ -42,13 +39,6 @@ World::World(const std::string &fileName)
std::cout << "Invalid world file: enemies - " << fileName << "\n";
if (v["crystal"].isNull())
std::cout << "Invalid world file: crystals - " << fileName << "\n";
if (!v["world"]["loadingscreen"].isNull())
{
ls.setTexture(v["world"]["loadingscreen"].asString());
ls.draw();
}
//Load object templates
for (auto objt : v["world"]["object-templates"])
@@ -59,28 +49,23 @@ World::World(const std::string &fileName)
cancollide = objt["collision"].asBool();
objecttemplates.push_back(std::pair<int, std::pair<std::string, bool>>(objt["color"], std::pair<std::string, bool>(objt["file"], cancollide)));
}
//Generate heightmap for this world
heightmap = new HeightMap(v["world"]["heightmap"].asString(), this);
//Load skybox
skybox = new Skybox(15000.0f, v["world"]["skybox"].asString());
skybox->init();
//Map different texture to heightmap if available
if(!v["world"]["texture"].isNull())
heightmap->SetTexture(v["world"]["texture"].asString());
//Set player starting position
player->position.x = v["player"]["startposition"][0].asFloat();
player->position.z = v["player"]["startposition"][2].asFloat();
player->position.y = heightmap->GetHeight(player->position.x, player->position.z);
//Load and place objects into world
for (auto object : v["objects"])
@@ -113,7 +98,6 @@ World::World(const std::string &fileName)
position.y = getHeight(position.x, position.z);
entities.push_back(new LevelObject(object["file"].asString(), position, rotation, scale, hasCollision));
}
maxEnemies = 0;
@@ -156,7 +140,6 @@ World::World(const std::string &fileName)
maxEnemies++;
enemies.push_back(new Enemy(e["file"].asString(), e["music"].asString(), e["damage"].asFloat(), e["health"].asFloat(), position, rotation, scale));
}
maxCrystals = 0;
if (!v["crystal"].isNull())
@@ -200,7 +183,6 @@ World::World(const std::string &fileName)
Crystal *c = new Crystal(filled, empty, position, rotation, scale);
entities.push_back(c);
}
interface->maxCrystals = maxCrystals;
}
@@ -210,7 +192,6 @@ World::World(const std::string &fileName)
{
sound_id = CrystalPoint::GetSoundSystem().LoadSound(v["world"]["music"].asString().c_str(), true);
music = CrystalPoint::GetSoundSystem().GetSound(sound_id);
}
if (!v["portal"].isNull())
@@ -236,7 +217,6 @@ World::World(const std::string &fileName)
portal = new Portal(v["portal"]["file"], pos, rot, scale);
entities.push_back(portal);
portal->maxCrystals = maxCrystals;
}
}
@@ -269,6 +249,7 @@ float World::getHeight(float x, float y)
void World::draw()
{
player->setCamera();
float lightPosition[4] = { 0, 2, 1, 0 };
glLightfv(GL_LIGHT0, GL_POSITION, lightPosition);
@@ -323,11 +304,14 @@ void World::update(float elapsedTime)
//Al deze code zou in enemy moeten staan
enemy->inEyeSight(player->position);
enemy->update(elapsedTime);
if (enemy->hasTarget)
{
if(player->hit)
enemy->hit(player->leftWeapon->damage);
for (auto e : entities)
{
if (e->canCollide && e->inObject(enemy->position))
@@ -336,10 +320,12 @@ void World::update(float elapsedTime)
break;
}
}
}
if (enemy->attack)
{
player->HpDown(enemy->damage / 4);
}
}
remove = true;
continue;
}
@@ -351,9 +337,8 @@ void World::update(float elapsedTime)
if (remove)
{
player->XpUp(enemies[count]->xp);
delete enemies[count];
player->XpUp(enemies[count]->xp*2);
enemies.erase(enemies.begin() + count);
player->HpUp(10);
}
@@ -365,6 +350,8 @@ void World::update(float elapsedTime)
if (portal->enter(elapsedTime))
nextworld = true;
}
player->hit = false;
}
@@ -385,3 +372,4 @@ bool World::isPlayerPositionValid()
}
return true;
}