optimiasted crystal, entity now has a collide methode, which will be called when an entity collison has with the player.

This commit is contained in:
Remco
2016-06-09 12:35:00 +02:00
parent 1f3188376a
commit 9cfaf07eba
6 changed files with 19 additions and 25 deletions
+1 -1
View File
@@ -12,7 +12,7 @@ public:
bool isFilled;
void draw();
void pickUp();
void collide();
private:
std::string filled, empty;
};