optimiasted crystal, entity now has a collide methode, which will be called when an entity collison has with the player.

This commit is contained in:
Remco
2016-06-09 12:35:00 +02:00
parent 1f3188376a
commit 9cfaf07eba
6 changed files with 19 additions and 25 deletions
+4 -4
View File
@@ -90,12 +90,12 @@ void Interface::draw()
{
glBegin(GL_QUADS);
glColor4f(0, 1.0f, 1.0f, 1.0f);
glVertex2f(975 - crystalWidth / 2, crystalOffset*i + crystalHeight*i);
glVertex2f(975 - crystalWidth, crystalHeight / 2 + crystalOffset*i + crystalHeight*i);
glVertex2f(975 - crystalWidth / 2 , crystalOffset*i + crystalHeight*i);
glVertex2f(975 - crystalWidth , crystalHeight / 2 + crystalOffset*i + crystalHeight*i);
glColor4f(0, 0.8f, 0.8f, 1.0f);
glVertex2f(975 - crystalWidth / 2, crystalHeight + crystalOffset*i + crystalHeight*i);
glVertex2f(975, crystalHeight / 2 + crystalOffset*i + crystalHeight*i);
glVertex2f(975 - crystalWidth / 2 , crystalHeight + crystalOffset*i + crystalHeight*i);
glVertex2f(975 , crystalHeight / 2 + crystalOffset*i + crystalHeight*i);
glEnd();
}
}