optimiasted crystal, entity now has a collide methode, which will be called when an entity collison has with the player.

This commit is contained in:
Remco
2016-06-09 12:35:00 +02:00
parent 1f3188376a
commit 9cfaf07eba
6 changed files with 19 additions and 25 deletions
+1 -1
View File
@@ -21,7 +21,7 @@ private:
std::vector<Entity*> entities;
std::vector<Enemy*> enemies;
std::vector<Crystal*> crystals;
//std::vector<Crystal*> crystals;
public:
World(const std::string &fileName);
~World();