get player out of main. player is now a singelton?(not sure of singleton is good inplemented). Added player singleton in worldstate

This commit is contained in:
Remco
2016-05-19 11:27:32 +02:00
parent 876ec56780
commit a38a6d3c5f
9 changed files with 117 additions and 46 deletions
+6 -25
View File
@@ -18,7 +18,7 @@ bool keys[255];
//vector<Model*> models;
//int currentModel = 0;
Player *player;
StateHandler *statehandler;
void display()
@@ -49,24 +49,15 @@ void display()
statehandler->GetCurrentState()->Display();
player->Display();
//player->Display();
glutSolidCube(10.0);
//glutSolidCube(10.0);
glDisable(GL_TEXTURE_2D);
glutSwapBuffers();
}
void move(float angle, float fac, bool heigth)
{
if (heigth)
player->eyes.posY += angle*fac;
else
{
player->eyes.posX += (float)cos((player->eyes.rotY + angle) / 180 * M_PI) * fac;
player->eyes.posZ += (float)sin((player->eyes.rotY + angle) / 180 * M_PI) * fac;
}
}
void idle()
{
@@ -74,18 +65,9 @@ void idle()
float deltaTime = frameTime - lastFrameTime;
lastFrameTime = frameTime;
statehandler->GetCurrentState()->Keyboard(keys);
statehandler->GetCurrentState()->Keyboard(keys,deltaTime);
statehandler->GetCurrentState()->Idle(deltaTime);
float speed = 10;
if (keys['a']) move(0, deltaTime*speed, false);
if (keys['d']) move(180, deltaTime*speed, false);
if (keys['w']) move(90, deltaTime*speed, false);
if (keys['s']) move(270, deltaTime*speed, false);
if (keys['q']) move(1, deltaTime*speed, true);
if (keys['e']) move(-1, deltaTime*speed, true);
glutPostRedisplay();
}
@@ -197,8 +179,7 @@ void configureOpenGL()
}
void loadModels()
{
player = new Player();
{
statehandler = new StateHandler();
statehandler->Navigate(statehandler->WORLD_STATE);