get player out of main. player is now a singelton?(not sure of singleton is good inplemented). Added player singleton in worldstate

This commit is contained in:
Remco
2016-05-19 11:27:32 +02:00
parent 876ec56780
commit a38a6d3c5f
9 changed files with 117 additions and 46 deletions
+37
View File
@@ -1,12 +1,49 @@
#include "WorldState.h"
#include "Player.h"
WorldState::WorldState()
{
/*player = Player::GetInstance();*/
}
WorldState::~WorldState()
{
//if (player != nullptr)
//delete player;
}
void WorldState::Keyboard(bool keys[255],float deltaTime)
{
float speed = 10;
std::cout << "Keyboard doet het in de world state" << std::endl;
/*if (keys['a']) player->PlayerMoveEyes(0, deltaTime*speed, false);
if (keys['d']) player->PlayerMoveEyes(180, deltaTime*speed, false);
if (keys['w']) player->PlayerMoveEyes(90, deltaTime*speed, false);
if (keys['s']) player->PlayerMoveEyes(270, deltaTime*speed, false);
if (keys['q']) player->PlayerMoveEyes(1, deltaTime*speed, true);
if (keys['e']) player->PlayerMoveEyes(-1, deltaTime*speed, true); */
if (keys['a']) Player::GetInstance().PlayerMoveEyes(0, deltaTime*speed, false);
if (keys['d']) Player::GetInstance().PlayerMoveEyes(180, deltaTime*speed, false);
if (keys['w']) Player::GetInstance().PlayerMoveEyes(90, deltaTime*speed, false);
if (keys['s']) Player::GetInstance().PlayerMoveEyes(270, deltaTime*speed, false);
if (keys['q']) Player::GetInstance().PlayerMoveEyes(1, deltaTime*speed, true);
if (keys['e']) Player::GetInstance().PlayerMoveEyes(-1, deltaTime*speed, true);
}
void WorldState::MouseMove(int x, int y, int dx, int dy)
{
//player->PlayerRotateEyes(dx, dy);
Player::GetInstance().PlayerRotateEyes(dx, dy);
}
void WorldState::Display()
{
Player::GetInstance().Display();
glutSolidCube(10.0);
}