Fix image direction / load from JSON
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@@ -25,24 +25,18 @@ World::World(const std::string &fileName)
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file.close();
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//Check file
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if(v["world"].isNull() || v["world"]["heightmap"].isNull())
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if(v["world"].isNull() || v["world"]["heightmap"].isNull() || v["world"]["skybox"].isNull())
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std::cout << "Invalid world file: world - " << fileName << "\n";
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if (v["world"]["object-templates"].isNull())
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std::cout << "Invalid world file: object templates - " << fileName << "\n";
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if (v["player"].isNull() || v["player"]["startposition"].isNull())
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std::cout << "Invalid world file: player - " << fileName << "\n";
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if (v["objects"].isNull())
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std::cout << "Invalid world file: objects - " << fileName << "\n";
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if (v["world"]["object-templates"].isNull())
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std::cout << "Invalid world file: object templates - " << fileName << "\n";
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/*if(crystals)
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if(skybox)
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if(enemies)
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*/
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skybox = new Skybox(15000.0f);
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skybox->init();
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if (v["enemies"].isNull())
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std::cout << "Invalid world file: enemies - " << fileName << "\n";
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if (v["crystals"].isNull())
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std::cout << "Invalid world file: crystals - " << fileName << "\n";
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//Load object templates
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for (auto objt : v["world"]["object-templates"])
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@@ -58,6 +52,10 @@ World::World(const std::string &fileName)
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//Generate heightmap for this world
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heightmap = new HeightMap(v["world"]["heightmap"].asString(), this);
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//Load skybox
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skybox = new Skybox(15000.0f, v["world"]["skybox"].asString());
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skybox->init();
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//Map different texture to heightmap if available
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if(!v["world"]["texture"].isNull())
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heightmap->SetTexture(v["world"]["texture"].asString());
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