Added new Johan Code

This commit is contained in:
2016-05-20 13:00:04 +02:00
parent 1120a3e144
commit a8415db4ac
24 changed files with 2287 additions and 32 deletions
+48 -6
View File
@@ -10,22 +10,51 @@ void CrystalJohan::init()
glClearColor(0.7, 0.7, 1.0, 1.0);
glEnable(GL_DEPTH_TEST);
glEnable(GL_LIGHTING);
glEnable(GL_LIGHT0);
mousePosition = Vec2f(width / 2, height / 2);
}
void CrystalJohan::draw()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
//Draw world
glEnable(GL_LIGHTING);
glEnable(GL_DEPTH_TEST);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(70, width / (float)height, 0.1f, 100);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
world->draw();
//Draw Cursor
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(0,width, height,0,-10,10);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glDisable(GL_LIGHTING);
glDisable(GL_DEPTH_TEST);
glColor4f(1, cos(glutGet(GLUT_ELAPSED_TIME) / 1000.0f), sin(glutGet(GLUT_ELAPSED_TIME) / 1000.0f), 1);
glBegin(GL_TRIANGLES);
glVertex2f(mousePosition.x, mousePosition.y);
glVertex2f(mousePosition.x+15, mousePosition.y+15);
glVertex2f(mousePosition.x+5, mousePosition.y+20);
glEnd();
glutSwapBuffers();
}
@@ -34,20 +63,33 @@ void CrystalJohan::update()
float frameTime = glutGet(GLUT_ELAPSED_TIME) / 1000.0f;
float deltaTime = frameTime - lastFrameTime;
lastFrameTime = frameTime;
// if(keyboardState.special[GLUT_KEY_LEFT] && !prevKeyboardState.special[GLUT_KEY_LEFT])
if (keyboardState.keys[27])
exit(0);
world->player.rotation.y += mouseOffset.x/10.0f;
world->player.rotation.x += mouseOffset.y/10.0f;
world->player.rotation.y += mouseOffset.x / 10.0f;
world->player.rotation.x += mouseOffset.y / 10.0f;
if (world->player.rotation.x > 90)
world->player.rotation.x = 90;
if (world->player.rotation.x < -90)
world->player.rotation.x = -90;
Vec3f oldPosition = world->player.position;
if (keyboardState.keys['a']) world->player.setPosition(0, deltaTime, false);
if (keyboardState.keys['d']) world->player.setPosition(180, deltaTime, false);
if (keyboardState.keys['w']) world->player.setPosition(90, deltaTime, false);
if (keyboardState.keys['s']) world->player.setPosition(270, deltaTime, false);
if (keyboardState.keys['q']) world->player.setPosition(1, deltaTime, true);
if (keyboardState.keys['e']) world->player.setPosition(-1, deltaTime, true);
if (!world->isPlayerPositionValid())
world->player.position = oldPosition;
mousePosition = mousePosition + mouseOffset;
mouseOffset = Vec2f(0, 0);
prevKeyboardState = keyboardState;
glutPostRedisplay();