Spikey path fixed
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+6
-2
@@ -39,9 +39,13 @@ HeightMap::HeightMap(const std::string &file, float scale, World* world)
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Vec3f ca(0, heightAt(x, y + 1) - heightAt(x, y), 1);
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Vec3f ba(1, heightAt(x + 1, y) - heightAt(x, y), 0);
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if (valueAt(x, y, GREEN) > 0)
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if ((valueAt(x, y, GREEN) >= 200) && (valueAt(x, y, GREEN) <= 240))
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{
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world->addLevelObject(new LevelObject(world->getObjectFromValue(valueAt(x, y, GREEN)), Vec3f(x*scale, heightAt(x, y), y*scale), Vec3f(0, rand()%360, 0), 1, true));
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world->addLevelObject(new LevelObject(world->getObjectFromValue(valueAt(x, y, GREEN)), Vec3f(x*scale, heightAt(x, y), y*scale), Vec3f(0, 0, 0), 1, false));
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}
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if (valueAt(x, y, GREEN) == 190)
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{
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world->addLevelObject(new LevelObject(world->getObjectFromValue(valueAt(x, y, GREEN)), Vec3f(x*scale, heightAt(x, y), y*scale), Vec3f(0, 0, 0), 1, false));
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}
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Vec3f normal = ca.cross(ba);
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