Merge remote-tracking branch 'origin/developer' into feature/weaponCollision
Added waeponswitch to backbutton of controller # Conflicts: # Enemy.cpp # Player.cpp # Weapon.cpp # Weapon.h
This commit is contained in:
+9
-3
@@ -9,14 +9,20 @@
|
||||
#include <cmath>
|
||||
|
||||
|
||||
Weapon::Weapon(std::string modelFilename, float scale, Vec3f location, Vec2f rotation,
|
||||
Vec3f offsetPlayer, Vec3f ankerPoint, Vec3f collisionPoint,
|
||||
Vec2f maxRotation, Vec2f minRotation){
|
||||
Weapon::Weapon(std::string name, int damage, Element e, std::string modelFilename, float scale, Vec3f location, Vec2f rotation,
|
||||
Vec3f offsetPlayer, Vec3f ankerPoint,
|
||||
Vec2f maxRotation, Vec2f minRotation,
|
||||
Vec3f collision){
|
||||
|
||||
weaponmodel = Model::load(modelFilename);
|
||||
rotate(rotation);
|
||||
move(location);
|
||||
this->scale = scale;
|
||||
|
||||
this->name = name;
|
||||
this->damage = damage;
|
||||
this->element = e;
|
||||
|
||||
this->offsetPlayer = offsetPlayer;
|
||||
this->ankerPoint = ankerPoint;
|
||||
this->maxRotation = maxRotation;
|
||||
|
||||
Reference in New Issue
Block a user