Merge remote-tracking branch 'origin/developer' into feature/weaponCollision
Added waeponswitch to backbutton of controller # Conflicts: # Enemy.cpp # Player.cpp # Weapon.cpp # Weapon.h
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@@ -64,8 +64,8 @@ World::World(const std::string &fileName)
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//Set player starting position
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player->position.x = v["player"]["startposition"][0].asFloat();
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player->position.y = v["player"]["startposition"][1].asFloat();
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player->position.z = v["player"]["startposition"][2].asFloat();
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player->position.y = heightmap->GetHeight(player->position.x, player->position.z);
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//Load and place objects into world
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for (auto object : v["objects"])
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@@ -329,6 +329,7 @@ void World::update(float elapsedTime)
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if (remove)
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{
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delete enemies[count];
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player->XpUp(enemies[count]->xp);
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enemies.erase(enemies.begin() + count);
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player->HpUp(10);
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