last stuff
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@@ -40,7 +40,7 @@ HeightMap::HeightMap(const std::string &file, World* world)
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if (valueAt(x, y, GREEN) > 0)
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{
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world->addLevelObject(new LevelObject(world->getObjectFromValue(valueAt(x, y, GREEN)).first, Vec3f(x, heightAt(x, y), y), Vec3f(0, rand()%360, 0), 1, world->getObjectFromValue(valueAt(x, y, GREEN)).second));
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world->addLevelObject(new LevelObject(world->getObjectFromValue(valueAt(x, y, GREEN)).first, Vec3f(x, heightAt(x, y), y), Vec3f(0, 0, 0), 1, world->getObjectFromValue(valueAt(x, y, GREEN)).second));
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}
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Vec3f normal = ca.cross(ba);
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