enemy collison added, no jittering anymore

This commit is contained in:
Remco
2016-05-25 13:38:13 +02:00
parent d739141b25
commit cf124b3f38
2 changed files with 23 additions and 10 deletions
+13 -1
View File
@@ -123,7 +123,7 @@ void World::update(float elapsedTime)
for (auto &enemy : enemies)
{
if (enemy->position.Distance(player.position) <= enemy->radius)
{
{
enemy->hasTarget = true;
enemy->target.x = player.position.x;
enemy->target.z = player.position.z;
@@ -131,7 +131,19 @@ void World::update(float elapsedTime)
else
enemy->hasTarget = false;
Vec3f oldpos = enemy->position;
enemy->update(elapsedTime);
if (enemy->hasTarget)
{
for (auto e : entities)
{
if (e->canCollide && e->inObject(enemy->position))
{
enemy->position = oldpos;
break;
}
}
}
}
}