enemy comes to you when in his radius

This commit is contained in:
Remco
2016-05-23 08:48:23 +02:00
parent a8415db4ac
commit d01efecb0e
22 changed files with 7274 additions and 21 deletions
+14 -2
View File
@@ -1,8 +1,20 @@
#pragma once
class Enemy
#include "Entity.h"
#include <string>
#include "Vector.h"
class Enemy : public Entity
{
public:
Enemy();
Enemy(const std::string &fileName,const Vec3f &position,Vec3f &rotation,const float &scale,const bool &hasCollision);
~Enemy();
bool hasTarget;
Vec3f target;
float speed,radius;
void update(float);
void draw();
};