enemy comes to you when in his radius
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+5
-1
@@ -7,7 +7,11 @@
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class LevelObject : public Entity
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{
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public:
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LevelObject(const std::string &fileName, const Vec3f &position, const Vec3f &rotation, const float &scale, const bool &hasCollision);
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LevelObject(const std::string &fileName,
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const Vec3f &position,
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const Vec3f &rotation,
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const float &scale,
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const bool &hasCollision);
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~LevelObject();
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};
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