enemy comes to you when in his radius

This commit is contained in:
Remco
2016-05-23 08:48:23 +02:00
parent a8415db4ac
commit d01efecb0e
22 changed files with 7274 additions and 21 deletions
+75 -7
View File
@@ -4,14 +4,20 @@
#include "LevelObject.h"
#include "json.h"
#include <fstream>
#include <string>
#include <iostream>
World::World() : player(Player::getInstance())
{
json::Value v = json::readJson(std::ifstream("worlds/world1.json"));
player.position.x = v["player"]["startposition"][0];
player.position.y = v["player"]["startposition"][1];
player.position.z = v["player"]["startposition"][2];
if (!v["player"]["startposition"].isNull())
{
player.position.x = v["player"]["startposition"][0];
player.position.y = v["player"]["startposition"][1];
player.position.z = v["player"]["startposition"][2];
}
for (auto object : v["objects"])
{
@@ -30,6 +36,49 @@ World::World() : player(Player::getInstance())
Vec3f position(object["pos"][0], object["pos"][1], object["pos"][2]);
entities.push_back(new LevelObject(object["file"], position, rotation, scale, hasCollision));
}
//look up table for the enemies
std::vector<std::pair<int, std::string>>enemy_models;
for (auto enemy_model : v["enemy_models"])
{
int id = -1;
if (!enemy_model["id"].isNull())
id = enemy_model["id"].asInt();
std::string fileName = "";
if (!enemy_model["file"].isNull())
fileName = enemy_model["file"];
enemy_models.push_back(std::pair<int, std::string>(id,fileName));
}
for (auto enemy : v["enemy_data"])
{
int id = -1;
if (!enemy["id"].isNull())
id = enemy["id"];
for (auto enemy_model : enemy_models)
{
if (id == enemy_model.first)
{
Vec3f position(0, 0, 0);
if (!enemy["pos"].isNull())
position = Vec3f(enemy["pos"][0], enemy["pos"][1], enemy["pos"][2]);
Vec3f rotation(0, 0, 0);
if (!enemy["rot"].isNull())
rotation = Vec3f(enemy["rot"][0], enemy["rot"][1], enemy["rot"][2]);
float scale = 1.0f;
if (!enemy["scale"].isNull())
scale = enemy["scale"].asFloat();
enemies.push_back(new Enemy(enemy_model.second,position,rotation,scale,true));
}
}
}
}
@@ -55,15 +104,34 @@ void World::draw()
glVertex3f(50, 0, -50);
glEnd();
for (auto e : entities)
e->draw();
for (auto &enemy : enemies)
enemy->draw();
for (auto &entity : entities)
entity->draw();
}
void World::update(float elapsedTime)
{
for (auto e : entities)
e->update(elapsedTime);
for (auto &entity : entities)
entity->update(elapsedTime);
for (auto &enemy : enemies)
{
if (enemy->position.Distance(player.position) <= enemy->radius)
{
enemy->hasTarget = true;
enemy->target.x = player.position.x;
enemy->target.z = player.position.z;
}
else
enemy->hasTarget = false;
enemy->update(elapsedTime);
}
}
bool World::isPlayerPositionValid()