enemys always looking at you when you are the target

This commit is contained in:
Remco
2016-05-25 11:46:22 +02:00
parent e7a7cc5588
commit d739141b25
4 changed files with 23 additions and 13 deletions
+3 -7
View File
@@ -67,13 +67,9 @@ void Enemy::update(float delta)
dz *= speed*delta;
position.x += dx;
position.z += dz;
position.z += dz;
rotation.y = atan2f(target.x - position.x, target.z - position.z) * 180 / M_PI;
}
/*rotation.y += 10.0f;
if (rotation.y >= 360.0f)
rotation.y = 0.0f;*/
//std::cout << atan2f(target.z - position.z, target.x - position.x) * 180 / M_PI << std::endl;
//rotation.y = atan2f(target.z - position.z, target.x - position.x) * 180 / M_PI ;
}