enemys always looking at you when you are the target

This commit is contained in:
Remco
2016-05-25 11:46:22 +02:00
parent e7a7cc5588
commit d739141b25
4 changed files with 23 additions and 13 deletions
+17
View File
@@ -14,6 +14,18 @@ float Vec3f::Length()
return (float)sqrt(x*x+y*y+z*z);
}
void Vec3f::Normalize()
{
float length = this->Length();
if (length != 0)
{
x = x / length;
y = y / length;
z = z / length;
}
}
float Vec3f::Distance(const Vec3f &other)
{
return (float)sqrt(pow(other.x - x, 2)+pow(other.y - y, 2)+pow(other.z - z, 2));
@@ -42,6 +54,11 @@ Vec3f Vec3f::operator+(const Vec3f & other)
return Vec3f(x + other.x, y + other.y, z + other.z);
}
Vec3f Vec3f::operator-(const Vec3f & other)
{
return Vec3f(x - other.x, y - other.y, z - other.z);
}
Vec3f Vec3f::operator/(float value)
{
return Vec3f(x / value, y / value, z / value);