enemys always looking at you when you are the target
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@@ -15,9 +15,11 @@ public:
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Vec3f(const Vec3f &other);
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Vec3f(float x, float y, float z);
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float Length();
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void Normalize();
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float Distance(const Vec3f &);
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float& operator [](int);
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Vec3f operator + (const Vec3f &other);
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Vec3f operator -(const Vec3f &other);
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Vec3f operator / (float value);
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bool operator ==(const Vec3f &other);
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bool operator !=(const Vec3f &other);
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