added ice world base
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+1
-1
@@ -93,7 +93,7 @@ void CrystalPoint::update()
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if (!worldhandler->isPlayerPositionValid())
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player->position = oldPosition;
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player->position.y = worldhandler->getHeight(player->position.x, player->position.z) + 1.7f;
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player->position.y = worldhandler->getHeight(player->position.x, player->position.z) + 2.5f;
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worldhandler->update(deltaTime);
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}
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else
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