added ice world base
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@@ -243,12 +243,14 @@ void World::draw()
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{
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player->setCamera();
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float lightPosition[4] = { 0, 2, 1, 0 };
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float lightPosition[4] = { 0, 12, 1, 0 };
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glLightfv(GL_LIGHT0, GL_POSITION, lightPosition);
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GLfloat lightAmbient[] = { 0.05, 0.05, 0.05, 0 };
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GLfloat light_diffuse[] = { 0.9, 0.9, 0.9, 0 };
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glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse);
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GLfloat mat_specular[] = { 0.15, 0.15, 0.15, 0 };
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glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
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glLightfv(GL_LIGHT0, GL_AMBIENT, lightAmbient);
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skybox->draw();
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