Added controller cursor in menu

This commit is contained in:
jancoow
2016-06-21 22:12:08 +02:00
parent 0431e9c230
commit e7163fc07c
10 changed files with 202 additions and 30 deletions
+4 -1
View File
@@ -133,16 +133,19 @@ void Enemy::update(float delta)
rotation.y = atan2f(dx, dz) * 180 / M_PI;
}
Player *player = Player::getInstance();
if(inObject(player->leftWeapon->collisionPoint)){
if(inObject(player->position + player->leftWeapon->collisionPoint)){
if(!isHit){
isHit = true;
hit(player->leftWeapon->damage);
}
std::cout << "HIT1";
}else if(inObject(player->rightWeapon->collisionPoint)){
if(!isHit){
isHit = true;
hit(player->rightWeapon->damage);
}
std::cout << "HIT2";
}else{
isHit = false;
}