Added controller cursor in menu
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//
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// Created by janco on 6/21/16.
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//
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#ifndef CRYSTALPOINT_MATRIX_H
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#define CRYSTALPOINT_MATRIX_H
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class Matrix {
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private:
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public:
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float *data;
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Matrix(int i = 4);
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~Matrix();
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static Matrix rotation(int angle, Vec3f axis);
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static Matrix identity(void);
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static Matrix translate(Vec3f offset);
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Matrix operator * (Matrix m1, Matrix m2);
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Vec3f operator * (Matrix m, Vec3f v);
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}
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#endif //CRYSTALPOINT_MATRIX_H
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