bugfixes
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@@ -268,7 +268,7 @@ float World::getHeight(float x, float y)
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void World::draw()
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{
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player->setCamera();
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float lightPosition[4] = { 0, 2, 1, 0 };
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glLightfv(GL_LIGHT0, GL_POSITION, lightPosition);
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@@ -281,9 +281,6 @@ void World::draw()
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GLfloat mat_specular[] = { 0.15, 0.15, 0.15, 0 };
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glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
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player->setCamera();
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skybox->draw();
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player->draw();
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@@ -340,7 +337,7 @@ void World::update(float elapsedTime)
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if (enemy->attack)
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{
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remove = true;
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player->HpDown(enemy->damage);
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continue;
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}
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enemy->position.y = getHeight(enemy->position.x, enemy->position.z) + 2.0f;
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