Merge branch 'developer' into feature/gameplay
# Conflicts: # CrystalPoint.cpp
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@@ -8,7 +8,7 @@
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class Enemy : public Entity
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{
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public:
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Enemy(const std::string &fileName,const Vec3f &position,Vec3f &rotation,const float &scale);
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Enemy(const std::string &fileName, const std::string &fileMusic, const Vec3f &position, const Vec3f &rotation, const float &scale);
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~Enemy();
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Sound* music;
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